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Defeat and Collect Anime

Defeat and Collect Anime

A Roblox experience owned by Soul Experiences.

SimulatorENanimeidlecollection

Defeat and Collect Anime is a simulator experience created on 2026-01-13. It has accumulated 17,599,334 lifetime visits and 809,193 favorites. Currently, 102 users are playing. The game holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Defeat and Collect Anime ⚔️ DEFEAT ANIME TO COLLECT THEIR SOUL 💰 BRING SOULS TO YOUR BASE TO EARN CASH! ✨ BUY BETTER SWORDS & UPGRADES 🔥 LIKE GAME & JOIN GROUP FOR EXCLUSIVE PERKS! 💤 ANIME EARN MONEY WHILE YOU SLEEP! 🤑

Last updated by the developer 4 Aug 2026, 15:02 UTC.

60
playing (measured 21 Aug 2026, 20:54 UTC)
17,642,490
lifetime visits
94%
liked (34,024 👍 / 2,318 👎)
811,688
favourites (46.0 per 1k visits)
13 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

608773.510 August 2026 — 87 players21 August 2026 — 60 players10 August 202621 August 2026
2 measurements spanning 11 days, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–91 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5460-27
10 Aug 2026, 14:0787first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Revive Speed
115 R$
2x Cash
75 R$
VIP
59 R$
Auto Collect
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1594no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 17:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.