Run a Cafe [UPDATE]
A Roblox experience owned by Big Blue FIsh Studios.
TycoonENsimulationmanagementcafe
Run a Cafe [UPDATE] is a tycoon experience created on 2026-04-25. The game has accumulated 2,103,351 lifetime visits and 48,781 favorites. Currently, 24 players are active. The title holds an 89% like percentage. The description mentions features such as buying ingredients, serving customers, and hiring employees via a phone update.
Description (written by the developer; not a statement by this register)
☕ Welcome to Run a Cafe! Open your own Cafe Buy ingredients Serve customers Upgrade your stall with decorative items for gems Buy extra equipments to boost cash online Earn offline 🎁 THIS WEEK'S UPDATE: Phone: Hire an employee 📢Coming soon: Ramen stall 🎉 We are reaching 90k community members! Thank you to everyone who has joined our growing community. ❤️ Please visit our community forum to suggest new ideas and report bugs!
Last updated by the developer 1 Aug 2026, 13:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:20 | 29 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:51 | 89 | no change |
| 24 Aug 2026, 09:06 | 89 | no change |
| 14 Aug 2026, 09:05 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.