Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Speed Keyboard Escape | Honey & Chocolate

+1 Speed Keyboard Escape | Honey & Chocolate

A Roblox experience owned by speed games....

ObbyENASMRSpeedrunObby

+1 Speed Keyboard Escape | Honey & Chocolate is an obby experience created on 2026-04-26. The game currently has 697 players online and has accumulated 15,781,511 lifetime visits. It holds 66,704 favorites and maintains a 98% like percentage. The experience focuses on speed mechanics within a honey and chocolate-themed environment.

Description (written by the developer; not a statement by this register)

🍯 Welcome to +1 Speed Keyboard Escape | Honey & Chocolate! 🍫 ⚡ Every step = +1 Speed! 👟 Run, jump, and escape across a world made of honey & chocolate keyboard keys! 💪 Train your speed and unlock powerful multipliers! 👥 Race against friends and other players! 🌍 Become the FASTEST on the server! 🚀 Speed is everything… but one wrong move and you’re back at the start! 😱 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing honey sounds for a perfect mix of speed & chill! ✨ 🔑 Tags: Speed, Keyboard, Honey, Chocolate, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 24 May 2026, 01:39 UTC.

200
playing (measured 25 Aug 2026, 02:50 UTC)
16,612,578
lifetime visits
98%
liked (66,363 👍 / 1,404 👎)
70,056
favourites (4.2 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

14759537120010 August 202625 August 2026
80 measurements spanning 14 days, net -395. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–662 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 80
Measured (UTC)PlayersChange
25 Aug 2026, 02:50200-2
25 Aug 2026, 01:50202+30
25 Aug 2026, 00:50172-13
24 Aug 2026, 23:50185+7
24 Aug 2026, 22:50178+20
24 Aug 2026, 21:50158-26
24 Aug 2026, 20:50184-29
24 Aug 2026, 19:50213-6
24 Aug 2026, 18:50219-13
24 Aug 2026, 17:50232-5
24 Aug 2026, 16:50237+27
24 Aug 2026, 15:50210-112
24 Aug 2026, 14:50322-80
24 Aug 2026, 13:50402-14
24 Aug 2026, 12:50416+68
24 Aug 2026, 11:50348-12
24 Aug 2026, 10:50360+65
24 Aug 2026, 09:50295+8
24 Aug 2026, 08:50287+36
24 Aug 2026, 07:50251first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 202625 August 2026
81 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 81
Measured (UTC)% likedChange
25 Aug 2026, 02:5098no change
25 Aug 2026, 01:5098no change
25 Aug 2026, 00:5098no change
24 Aug 2026, 23:5098no change
24 Aug 2026, 22:5098no change
24 Aug 2026, 21:5098no change
24 Aug 2026, 20:5098no change
24 Aug 2026, 19:5098no change
24 Aug 2026, 18:5098no change
24 Aug 2026, 17:5098no change
24 Aug 2026, 16:5098no change
24 Aug 2026, 15:5098no change
24 Aug 2026, 14:5098no change
24 Aug 2026, 13:5098no change
24 Aug 2026, 12:5098no change
24 Aug 2026, 11:5098no change
24 Aug 2026, 10:5098no change
24 Aug 2026, 09:5098no change
24 Aug 2026, 08:5098no change
24 Aug 2026, 07:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.