Jump for Animals!
A Roblox experience owned by AnimalByte.
TycoonENegg collectingidle earningsanimal hatching
Jump for Animals! is a tycoon experience created on 2026-08-12. It currently has 4,396 players and 507,676 lifetime visits. The game holds a 92% like percentage and 206 favorites.
Description (written by the developer; not a statement by this register)
🥚 Welcome to Jump for Animals! 🐾 How to Play: 💪 Train your legs to increase your Jump Power ⬆️ Jump higher to reach new areas 🥚 Steal eggs guarded by giant animals 🏃 Escape and bring the eggs back to your plot 🐣 Hatch eggs to discover rare animals 💰 Earn money from your animals—even while offline 🏋️ Upgrade your barbells, trails, and speed coils ✨ Discover rare sizes, Mythic eggs, and secret animals 📖 Complete your Animal Index and claim rewards How high can you jump, and can you collect them all? 👍 Like the game and join the group for rewards and future updates! 🎮 Supports Desktop, Console, Mobile, and Tablet players.
Last updated by the developer 4 Sept 2026, 05:17 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 40,688 | -4,774 |
| 4 Sept 2026, 16:50 | 45,462 | -5,185 |
| 4 Sept 2026, 15:50 | 50,647 | -7,264 |
| 4 Sept 2026, 14:50 | 57,911 | -8,406 |
| 4 Sept 2026, 13:50 | 66,317 | -6,061 |
| 4 Sept 2026, 12:50 | 72,378 | +8,827 |
| 4 Sept 2026, 11:50 | 63,551 | +8,140 |
| 4 Sept 2026, 10:50 | 55,411 | +6,077 |
| 4 Sept 2026, 09:50 | 49,334 | +1,229 |
| 4 Sept 2026, 08:50 | 48,105 | +993 |
| 4 Sept 2026, 07:50 | 47,112 | -324 |
| 4 Sept 2026, 06:50 | 47,436 | +770 |
| 4 Sept 2026, 05:50 | 46,666 | +3,842 |
| 4 Sept 2026, 04:50 | 42,824 | +3,216 |
| 4 Sept 2026, 03:50 | 39,608 | +3,882 |
| 4 Sept 2026, 02:50 | 35,726 | +1,941 |
| 4 Sept 2026, 01:50 | 33,785 | +2,808 |
| 4 Sept 2026, 00:50 | 30,977 | +3,839 |
| 3 Sept 2026, 23:50 | 27,138 | +513 |
| 3 Sept 2026, 22:50 | 26,625 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#2 Up & coming#30 Top playing now#31 Top trending
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 4 Sept 2026, 17:25 | 2 | no change |
| 4 Sept 2026, 16:25 | 2 | no change |
| 4 Sept 2026, 15:25 | 2 | no change |
| 4 Sept 2026, 14:25 | 2 | no change |
| 4 Sept 2026, 13:25 | 2 | no change |
| 4 Sept 2026, 12:25 | 2 | no change |
| 4 Sept 2026, 11:25 | 2 | no change |
| 4 Sept 2026, 10:25 | 2 | no change |
| 4 Sept 2026, 09:25 | 2 | no change |
| 4 Sept 2026, 08:25 | 2 | no change |
| 4 Sept 2026, 07:25 | 2 | no change |
| 4 Sept 2026, 06:25 | 2 | no change |
| 4 Sept 2026, 05:25 | 2 | no change |
| 4 Sept 2026, 04:25 | 2 | no change |
| 4 Sept 2026, 03:25 | 2 | no change |
| 4 Sept 2026, 02:25 | 2 | no change |
| 4 Sept 2026, 01:25 | 2 | no change |
| 4 Sept 2026, 00:25 | 2 | no change |
| 3 Sept 2026, 23:25 | 2 | no change |
| 3 Sept 2026, 22:25 | 2 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 95 | no change |
| 4 Sept 2026, 16:50 | 95 | no change |
| 4 Sept 2026, 15:50 | 95 | no change |
| 4 Sept 2026, 14:50 | 95 | no change |
| 4 Sept 2026, 13:50 | 95 | no change |
| 4 Sept 2026, 12:50 | 95 | no change |
| 4 Sept 2026, 11:50 | 95 | no change |
| 4 Sept 2026, 10:50 | 95 | no change |
| 4 Sept 2026, 09:50 | 95 | no change |
| 4 Sept 2026, 08:50 | 95 | no change |
| 4 Sept 2026, 07:50 | 95 | no change |
| 4 Sept 2026, 06:50 | 95 | no change |
| 4 Sept 2026, 05:50 | 95 | no change |
| 4 Sept 2026, 04:50 | 95 | no change |
| 4 Sept 2026, 03:50 | 95 | no change |
| 4 Sept 2026, 02:50 | 95 | no change |
| 4 Sept 2026, 01:50 | 95 | no change |
| 4 Sept 2026, 00:50 | 95 | no change |
| 3 Sept 2026, 23:50 | 95 | no change |
| 3 Sept 2026, 22:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.