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911 Dispatch Simulator 🚨

911 Dispatch Simulator 🚨

A Roblox experience owned by Empirian Interactive.

SimulatorENemergency servicesmanagementcareer progression

911 Dispatch Simulator 🚨 is a simulator experience created on 2026-04-27. It has recorded 4,296,693 lifetime visits and 69,779 favorites. Currently, 194 users are playing. The experience holds a 90% like percentage. The description outlines gameplay involving answering emergency calls, dispatching units, and earning cash and reputation.

Description (written by the developer; not a statement by this register)

Answer Calls 🚨 | Dispatch units 🚓🚒🚑 | Earn cash 💵 📞 Answer emergency 911 calls 🗣️ Question callers and gather critical information 🗺️ Track incidents and responding units on the map 🚓 Dispatch police, fire, and EMS ⚡ Manage multiple emergencies at the same time 💵 Earn Cash, XP, and Reputation 🎖️ Rise through the dispatcher career ranks 🚑 Unlock and upgrade specialized emergency units Every decision matters. Choose carefully. 🎁 GROUP BONUS Join the group for +20% Cash and XP! Enjoying the game? Leave a like to support future updates. ⭐ ROBLOX PLUS BONUS Roblox Plus members receive an additional +20% Cash and XP. All bonuses stack! ⚠️ BETA 911 Dispatch Simulator is actively being developed. You may encounter bugs, unfinished features, or balancing changes. Report problems and share suggestions through our social links—we read your feedback!

Last updated by the developer 23 Aug 2026, 01:19 UTC.

136
playing (measured 24 Aug 2026, 11:50 UTC)
4,551,203
lifetime visits
90%
liked (18,528 👍 / 1,974 👎)
75,052
favourites (16.5 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

129620374.513610 August 202624 August 2026
65 measurements spanning 14 days, net -111. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–694 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 65
Measured (UTC)PlayersChange
24 Aug 2026, 11:50136-7
24 Aug 2026, 10:50143+11
24 Aug 2026, 09:50132+3
24 Aug 2026, 08:50129-7
24 Aug 2026, 07:50136-31
24 Aug 2026, 06:50167-11
24 Aug 2026, 05:50178-38
24 Aug 2026, 04:50216-58
24 Aug 2026, 03:50274-21
24 Aug 2026, 02:50295no change
24 Aug 2026, 01:50295-19
24 Aug 2026, 00:50314-6
23 Aug 2026, 23:50320+16
23 Aug 2026, 22:50304+12
23 Aug 2026, 21:50292-39
23 Aug 2026, 20:50331+22
23 Aug 2026, 19:50309-25
23 Aug 2026, 18:50334-42
23 Aug 2026, 17:50376+24
23 Aug 2026, 16:50352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X XP
299 R$
2X Cash
299 R$
VIP Dispatcher
199 R$
Calltaker Assistant
149 R$
Custom CAD
149 R$
Extra Slots
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome3,265,837 · 100.0% win
You completed the tutorial! · welcome2,735,958 · 100.0% win
Switchboard I · other1,244,934 · 100.0% win
Calm Under Pressure · other771,490 · 67.8% win
Flawless Shift · other414,323 · 32.4% win
Crisis Response I · other281,156 · 59.9% win
Veteran I · other208,132 · 46.3% win
Fleet Command I · other185,131 · 50.8% win
Triple Threat Dispatcher · other163,119 · 29.5% win
Judgment I · other84,127 · 30.5% win
Switchboard II · progression68,043 · 26.7% win
On the Clock I · other66,267 · 25.5% win
Lifesaver I · other54,916 · 23.4% win
Crisis Response II · other30,712 · 16.2% win
Fleet Command II · other22,807 · 16.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 202624 August 2026
66 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 11:5090no change
24 Aug 2026, 10:5090no change
24 Aug 2026, 09:5090no change
24 Aug 2026, 08:5090no change
24 Aug 2026, 07:5090no change
24 Aug 2026, 06:5090no change
24 Aug 2026, 05:5090no change
24 Aug 2026, 04:5090no change
24 Aug 2026, 03:5090no change
24 Aug 2026, 03:1690no change
24 Aug 2026, 02:5090no change
24 Aug 2026, 01:5090no change
24 Aug 2026, 00:5090no change
23 Aug 2026, 23:5090no change
23 Aug 2026, 22:5090no change
23 Aug 2026, 21:5090no change
23 Aug 2026, 20:5090no change
23 Aug 2026, 19:5090no change
23 Aug 2026, 18:5090no change
23 Aug 2026, 17:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.