911 Dispatch Simulator 🚨
A Roblox experience owned by Empirian Interactive.
SimulatorENemergency servicesmanagementcareer progression
911 Dispatch Simulator 🚨 is a simulator experience created on 2026-04-27. It has recorded 4,296,693 lifetime visits and 69,779 favorites. Currently, 194 users are playing. The experience holds a 90% like percentage. The description outlines gameplay involving answering emergency calls, dispatching units, and earning cash and reputation.
Description (written by the developer; not a statement by this register)
Answer Calls 🚨 | Dispatch units 🚓🚒🚑 | Earn cash 💵 📞 Answer emergency 911 calls 🗣️ Question callers and gather critical information 🗺️ Track incidents and responding units on the map 🚓 Dispatch police, fire, and EMS ⚡ Manage multiple emergencies at the same time 💵 Earn Cash, XP, and Reputation 🎖️ Rise through the dispatcher career ranks 🚑 Unlock and upgrade specialized emergency units Every decision matters. Choose carefully. 🎁 GROUP BONUS Join the group for +20% Cash and XP! Enjoying the game? Leave a like to support future updates. ⭐ ROBLOX PLUS BONUS Roblox Plus members receive an additional +20% Cash and XP. All bonuses stack! ⚠️ BETA 911 Dispatch Simulator is actively being developed. You may encounter bugs, unfinished features, or balancing changes. Report problems and share suggestions through our social links—we read your feedback!
Last updated by the developer 23 Aug 2026, 01:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 11:50 | 136 | -7 |
| 24 Aug 2026, 10:50 | 143 | +11 |
| 24 Aug 2026, 09:50 | 132 | +3 |
| 24 Aug 2026, 08:50 | 129 | -7 |
| 24 Aug 2026, 07:50 | 136 | -31 |
| 24 Aug 2026, 06:50 | 167 | -11 |
| 24 Aug 2026, 05:50 | 178 | -38 |
| 24 Aug 2026, 04:50 | 216 | -58 |
| 24 Aug 2026, 03:50 | 274 | -21 |
| 24 Aug 2026, 02:50 | 295 | no change |
| 24 Aug 2026, 01:50 | 295 | -19 |
| 24 Aug 2026, 00:50 | 314 | -6 |
| 23 Aug 2026, 23:50 | 320 | +16 |
| 23 Aug 2026, 22:50 | 304 | +12 |
| 23 Aug 2026, 21:50 | 292 | -39 |
| 23 Aug 2026, 20:50 | 331 | +22 |
| 23 Aug 2026, 19:50 | 309 | -25 |
| 23 Aug 2026, 18:50 | 334 | -42 |
| 23 Aug 2026, 17:50 | 376 | +24 |
| 23 Aug 2026, 16:50 | 352 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:50 | 90 | no change |
| 24 Aug 2026, 10:50 | 90 | no change |
| 24 Aug 2026, 09:50 | 90 | no change |
| 24 Aug 2026, 08:50 | 90 | no change |
| 24 Aug 2026, 07:50 | 90 | no change |
| 24 Aug 2026, 06:50 | 90 | no change |
| 24 Aug 2026, 05:50 | 90 | no change |
| 24 Aug 2026, 04:50 | 90 | no change |
| 24 Aug 2026, 03:50 | 90 | no change |
| 24 Aug 2026, 03:16 | 90 | no change |
| 24 Aug 2026, 02:50 | 90 | no change |
| 24 Aug 2026, 01:50 | 90 | no change |
| 24 Aug 2026, 00:50 | 90 | no change |
| 23 Aug 2026, 23:50 | 90 | no change |
| 23 Aug 2026, 22:50 | 90 | no change |
| 23 Aug 2026, 21:50 | 90 | no change |
| 23 Aug 2026, 20:50 | 90 | no change |
| 23 Aug 2026, 19:50 | 90 | no change |
| 23 Aug 2026, 18:50 | 90 | no change |
| 23 Aug 2026, 17:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.