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911 Dispatch Simulator 🚨

911 Dispatch Simulator 🚨

A Roblox experience owned by Empirian Interactive.

SimulatorENemergency servicesmanagementcareer progression

911 Dispatch Simulator 🚨 is a simulator experience on Roblox, created in 2026, with over 5.9 million lifetime visits. It records 489 playing now, a like rating of 92%, 92,295 favourites.

Description (written by the developer; not a statement by this register)

Answer Calls 🚨 | Dispatch units 🚓🚒🚑 | Earn cash 💵 📞 Answer emergency 911 calls 🗣️ Question callers and gather critical information 🗺️ Track incidents and responding units on the map 🚓 Dispatch police, fire, and EMS ⚡ Manage multiple emergencies at the same time 💵 Earn Cash, XP, and Reputation 🎖️ Rise through the dispatcher career ranks 🚑 Unlock and upgrade specialized emergency units Every decision matters. Choose carefully. 🎁 GROUP BONUS Join the group for +20% Cash and XP! Enjoying the game? Leave a like to support future updates. ⭐ ROBLOX PLUS BONUS Roblox Plus members receive an additional +20% Cash and XP. All bonuses stack! ⚠️ BETA 911 Dispatch Simulator is actively being developed. You may encounter bugs, unfinished features, or balancing changes. Report problems and share suggestions through our social links—we read your feedback!

Last updated by the developer 23 Oct 2026, 17:04 UTC.

89
playing (measured 26 Oct 2026, 08:50 UTC)
6,257,459
lifetime visits
92%
liked (30,186 👍 / 2,533 👎)
99,714
favourites (15.9 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

896533715 October 202626 October 2026
500 measurements spanning 21 days, net -185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–738 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:5089-12
26 Oct 2026, 07:50101-18
26 Oct 2026, 06:50119-22
26 Oct 2026, 05:50141-69
26 Oct 2026, 04:50210-5
26 Oct 2026, 03:50215-15
26 Oct 2026, 02:50230+13
26 Oct 2026, 01:50217-50
26 Oct 2026, 00:50267+9
25 Oct 2026, 23:50258-6
25 Oct 2026, 22:50264-13
25 Oct 2026, 21:50277-24
25 Oct 2026, 20:50301+32
25 Oct 2026, 19:50269+20
25 Oct 2026, 18:50249-34
25 Oct 2026, 17:50283+4
25 Oct 2026, 16:50279+10
25 Oct 2026, 15:50269-2
25 Oct 2026, 14:50271+46
25 Oct 2026, 13:50225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X XP
299 R$
2X Cash
299 R$
VIP Dispatcher
199 R$
Calltaker Assistant
149 R$
Custom CAD
149 R$
Extra Slots
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome4,008,150 · 100.0% win
You completed the tutorial! · welcome3,335,584 · 100.0% win
Switchboard I · other1,881,118 · 100.0% win
Calm Under Pressure · other1,074,159 · 56.6% win
Flawless Shift · other578,785 · 32.3% win
Crisis Response I · other559,980 · 49.9% win
Fleet Command I · other434,433 · 44.9% win
Veteran I · other419,010 · 39.1% win
Triple Threat Dispatcher · other322,155 · 31.7% win
Judgment I · other227,280 · 26.2% win
Switchboard II · progression190,820 · 23.5% win
On the Clock I · other179,148 · 21.5% win
Lifesaver I · other169,285 · 22.9% win
Crisis Response II · other106,227 · 15.5% win
Fleet Command II · other97,829 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

90929114 August 202626 October 2026
1570 measurements spanning 73 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1570
Measured (UTC)% likedChange
26 Oct 2026, 08:5092no change
26 Oct 2026, 07:5092no change
26 Oct 2026, 06:5092no change
26 Oct 2026, 05:5092no change
26 Oct 2026, 04:5092no change
26 Oct 2026, 03:5092no change
26 Oct 2026, 02:5092no change
26 Oct 2026, 01:5092no change
26 Oct 2026, 00:5092no change
25 Oct 2026, 23:5092no change
25 Oct 2026, 22:5092no change
25 Oct 2026, 21:5092no change
25 Oct 2026, 20:5092no change
25 Oct 2026, 19:5092no change
25 Oct 2026, 18:5092no change
25 Oct 2026, 17:5092no change
25 Oct 2026, 16:5092no change
25 Oct 2026, 15:5092no change
25 Oct 2026, 14:5092no change
25 Oct 2026, 13:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.