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Sudoku 'N Chill ✏️ [BETA]

Sudoku 'N Chill ✏️ [BETA]

A Roblox experience owned by Soggy frog gang.

PuzzleENpuzzlerelaxationmultiplayer

Sudoku 'N Chill ✏️ [BETA] is a puzzle experience created on 2026-04-27. It has 655,890 lifetime visits, 2,964 favorites, and a 67% like percentage. Currently, 26 users are playing. The game features multiplayer options, multiple difficulties, leaderboards, unlockable skins, and relaxing audio.

Description (written by the developer; not a statement by this register)

Relax, solve 'n chill. 🔢 Sudoku 'N Chill is a laid-back puzzle hangout where you can work through classic Sudoku at your own pace and unwind with good vibes. 🙍‍♂️ Multiplayer - play with friends or solo 🎯 Multiple difficulties to beat 🏆 Multiple leaderboards to climb 🎨 Unlockable board skins 🎹 Relaxing music and ocean ambience Whether you're a Sudoku pro or just here to relax - solve at your own pace and play your way.

Last updated by the developer 8 Aug 2026, 01:04 UTC.

26
playing (measured 10 Aug 2026, 15:06 UTC)
655,890
lifetime visits
66%
liked (732 👍 / 369 👎)
3,097
favourites (4.7 per 1k visits)
27 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0628first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Sudoku 'N Chill! · welcome574,183 · 100.0% win
Beta Tester · other325,763 · 100.0% win
Fresh · other112,929 · 67.9% win
You beat "Normal" difficulty! · progression49,849 · 5.1% win
You beat "Easy" difficulty! · progression10,003 · 1.1% win
You beat "Beginner" difficulty! · progression7,642 · 0.40% win
You beat "Hard" difficulty! · progression7,222 · 0.90% win
You beat "Impossible" difficulty! · progression3,658 · 0.20% win
You beat "Expert" difficulty! · progression3,377 · 0.30% win
Maxwell The Cat · other450 · 0.30% win
You met peanut_butter! (Developer) · social330 · 0.00% win
You met MasterOfBacon! (Owner) · social185 · 0.00% win
You beat "Nightmare" difficulty! · progression19 · 0.00% win
You beat "Brutally Impossible" difficulty! · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5366-1
24 Aug 2026, 19:2267no change
14 Aug 2026, 19:2167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.