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+1 Fat Per Second

+1 Fat Per Second

A Roblox experience owned by Mega Obby Games!.

TycoonENincrementalparkourpet collection

+1 Fat Per Second is a tycoon experience created on April 29, 2026. The game currently has 12 players online. It has accumulated 684,304 lifetime visits and 25,522 favorites. The title holds a 96 percent like percentage. Players engage in mechanics involving fat accumulation, food collection, parkour completion, and pet upgrades within various worlds.

Description (written by the developer; not a statement by this register)

Welcome to +1 Fat Per Second! 🍔 💪 Gain +1 Fat every second 🍔 Pick up food from the ground 🏃‍♂️ Complete parkours to earn Wins 🏆 Collect Wins & Pets 😺 Upgrade your Pets 🔥 Battle other players 🌍 Explore different worlds ✨ Premium = x2 Fat Per Second 👥 Invite your friends and get a boost! Having fun? 👍 Like the game and invite your friends! 😄

Last updated by the developer 24 Jun 2026, 15:29 UTC.

12
playing (measured 10 Aug 2026, 14:00 UTC)
684,304
lifetime visits
96%
liked (1,516 👍 / 67 👎)
25,847
favourites (37.8 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Win
379 R$
x6 Hatching
349 R$
VIP
349 R$
x2 Win
299 R$
x2 Potions
289 R$
x3 Fat Per Second
259 R$
Super Luck
249 R$
x2 Fat Per Second
179 R$
Unlock Trading
159 R$
x2 Void
159 R$
Triple Hatch
129 R$
x2 Golden
119 R$
Luck
99 R$
Auto Rebirth
59 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome495,063 · 100.0% win
1 Win! · progression192,171 · 100.0% win
10 Win! · progression192,151 · 100.0% win
5 Win! · progression192,148 · 100.0% win
25 Win! · progression64,732 · 41.3% win
Invite Friend! · social40,002 · 23.1% win
Rebirth! · progression16,116 · 17.1% win
50 Win! · progression16,093 · 12.7% win
100 Win! · progression4,689 · 3.9% win
250 Win! · progression2,156 · 2.2% win
500 Fat Per Second! · progression1,207 · 1.1% win
500 Win! · progression1,130 · 0.60% win
1,000 Win! · progression978 · 1.1% win
1,000 Fat Per Second! · progression868 · 1.1% win
5,000 Fat Per Second! · progression578 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3896no change
14 Aug 2026, 18:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.