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Every Click +1 Fat 🍕

Every Click +1 Fat 🍕

A Roblox experience owned by Mega Obby Games!.

TycoonENincrementalparkourpet collection

Every Click +1 Fat 🍕 is a tycoon experience created on 2024-12-21. It has accumulated 13,869,718 lifetime visits and 610,898 favorites. Currently, 8 users are playing. The game holds a 95% like percentage. The description highlights mechanics involving gaining fat, collecting food, parkour, and battling opponents.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 30.000 LIKES! 🎁 LIKE THE GAME! Welcome to +1 Fat Every Click 🍕 Gain +1 fat every click 💪 Pick up food from the ground 🍕 Run parkours to earn wins 🏃‍♂️ Collect wins & pets 😺 Battle against opponents 🔥 Travel the worlds 🌍 ⭐ Roblox Premium Boost: +2 fat every click and more! 👥 Invite your friends and get a boost! 👍 If you enjoy this game leave a like and favorite for more updates! ⚠️ LAGGING? MAKE A VIP SERVER! IT'S FREE!

Last updated by the developer 25 May 2026, 19:42 UTC.

8
playing (measured 10 Aug 2026, 14:00 UTC)
13,869,718
lifetime visits
95%
liked (23,317 👍 / 1,150 👎)
611,560
favourites (44.1 per 1k visits)
21 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
449 R$
x6 Hatching
349 R$
VIP
349 R$
Super Luck
249 R$
+100 Pet Storage
179 R$
x2 Void
159 R$
Unlock Trading
159 R$
Auto Open
149 R$
Triple Hatch
129 R$
x2 Golden
119 R$
Instant Open
99 R$
Luck
99 R$
x2 Kills
99 R$
+25 Pet Storage
79 R$
Auto Rebirth
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,284,100 · 100.0% win
5 Win! · other4,001,633 · 100.0% win
10 Win! · progression4,001,452 · 100.0% win
1 Win! · progression3,995,681 · 100.0% win
25 Win! · progression2,300,922 · 62.2% win
Rebirth! · progression1,506,570 · 62.4% win
Invite Friend! · social1,173,916 · 33.9% win
50 Win! · progression820,963 · 14.1% win
100 Win! · progression424,686 · 6.5% win
250 Win! · progression126,112 · 2.1% win
500 Eat Food! · progression88,996 · 3.8% win
500 Win! · progression56,165 · 1.1% win
1,000 Eat Food! · progression55,718 · 3.3% win
1,000 Win! · progression36,988 · 0.50% win
5,000 Eat Food! · progression17,067 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:1995no change
13 Aug 2026, 18:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.