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Missile Clash

Missile Clash

A Roblox experience owned by Missile Clash.

SimulatorENbase-buildingstrategypvp

Missile Clash is a simulator experience created on 2026-04-30. It has accumulated 834,665 lifetime visits and 32,619 favorites. Currently, 40 users are playing. The game holds a 97% like percentage. The description outlines gameplay involving base building, missile launching, defense, and raiding mechanics.

Description (written by the developer; not a statement by this register)

☢️ MISSILE CLASH Build your base, arm your silos, and dominate the server! 💥 Welcome to MISSILE CLASH, the ultimate battle for supremacy. Start with a small outpost, expand into a massive war machine, and rain destruction down on your rivals! 🏗️ HOW TO PLAY: BUILD: Construct factories and defenses to grow your empire. LAUNCH: Unlock powerful missiles and watch your enemies crumble! 🚀 DEFEND: Deploy advanced interceptors to swat incoming missiles out of the sky. 🛡️ RAID: Attack other players to steal their cash and fund your upgrades! 💰 UPGRADE: Repair and enhance your gear to become the most feared commander on the map. 🌟 WHY YOU'LL LOVE IT: ✅ Massive Explosions: Satisfying, high-impact destruction. 💥 ✅ Deep Strategy: Balance your economy vs. military power. ✅ PvP Action: Constant raids and base-defense combat. ✅ Progression: Constant unlocks, upgrades, and new weaponry. ✅ Rewards: Daily bonuses and secret codes! 🎁 ⭐ LIKE and FAVORITE the game to support future updates!

Last updated by the developer 29 Jul 2026, 19:49 UTC.

40
playing (measured 12 Aug 2026, 05:08 UTC)
834,665
lifetime visits
97%
liked (5,360 👍 / 176 👎)
33,808
favourites (40.5 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:0817first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Status
499 R$
2X Income
349 R$
X2 UPGRADE SPEED (OP)
249 R$
STARTER PACK
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:1597no change
14 Aug 2026, 17:0897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.