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Would You Rather: Mog Tower

Would You Rather: Mog Tower

A Roblox experience owned by game no fear.

SimulatorENtower climbingoutfit customizationsocial comparison

Would You Rather: Mog Tower is a simulator experience created on 2026-05-01. The game has accumulated 13,836,356 lifetime visits and holds 22,821 favorites. Currently, 30 users are playing. The title maintains a 90% like percentage. Players navigate a tower by selecting doors to customize their appearance.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Mog Tower! 👋 Climb the tower by choosing between two doors every stage Each choice improves your mog 🫢 Discover MILLIONS of outfit combinations 🎲 Make it to the top and see how your final outfit turns out Then compare your look with your friends and see who got the best mog 😆 Like the game 👍 and join the Group to keep your outfits! 🎁

Last updated by the developer 17 Jul 2026, 17:13 UTC.

30
playing (measured 10 Aug 2026, 14:16 UTC)
13,836,356
lifetime visits
90%
liked (17,036 👍 / 1,954 👎)
22,900
favourites (1.7 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1625first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
99 R$
Fly Carpet
67 R$
Speed coil
19 R$
Jump coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome7,589,634 · 100.0% win
You MOG! · other1,167,911 · 20.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:2090no change
13 Aug 2026, 18:1990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.