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Chat with AI Emiko!

Chat with AI Emiko!

A Roblox experience owned by Lifemeow AI Studios.

Social & hangoutENAI ChatbotSocial HangoutRoleplay

Chat with AI Emiko! is a social-hangout experience created on 2026-05-01. The game currently has 91 players online and 1,209,434 lifetime visits. It holds a 80% like percentage and 29,531 favorites. The description highlights social interaction with AI characters and optional VIP features for memory capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Chat with AI Emiko! 🌟 Fun social AI experience 😁 Be friend with Emiko and other AIs! 🧠 Buy VIP to get associative, episodic and cool short-term memory that is based on human brain! 🔒 Do not share personal or sensitive info with the AI ⚠️ Notice: You are interacting with an AI. This system cannot provide real-world emergency support or medical advice. Automated safety features are active and will interrupt gameplay to provide crisis resources if severe real-world harm is mentioned. 🎨 Thumbnails are rendered; they are art, not in-game screenshots Important: If you're 18+ and you want extended memory with no time limit, please join: https://www.roblox.com/games/111951370594449/Chat-with-AI-Emiko Tags: AI, Talk with an AI, Chat AI, Social, Character AI, Character RP, Roleplay, Chatbot, Funny, Friend, Meme, Free, Convo, Simulator, AI Talk with Emiko , Hangout AI, Artificial Intelligence, Fun, Bot, Hugging AI, Friends, AI Friends, Social AI, Simulator

Last updated by the developer 10 Aug 2026, 22:05 UTC.

91
playing (measured 11 Aug 2026, 06:35 UTC)
1,209,434
lifetime visits
81%
liked (5,512 👍 / 1,285 👎)
54,235
favourites (44.8 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:3562first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Islands
25 R$
Mansion
25 R$
City
25 R$
Big City
25 R$
Virtual Singers
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined Chat with AI Emiko! · other940,523 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 80 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0981no change
24 Aug 2026, 14:5181+1
14 Aug 2026, 14:5180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.