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Plenger Slap Tower 2

Plenger Slap Tower 2

A Roblox experience owned by Juan Rajawil Community.

Fighting & PvPENslap battlestower defensephysics-based combat

Plenger Slap Tower 2 is a fighting-pvp Roblox experience created on 2026-05-01. The game currently has 124 players online. It has accumulated 3,183,742 lifetime visits and 290,044 favorites. The title holds an 81% like percentage. The experience draws inspiration from slap battle mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Plenger Slap Tower 2! Can you really break the tower by avoiding slap plenger? (This game was inspired by slap battle) Slap Hand Image Credits : Slap Battles

Last updated by the developer 17 Aug 2026, 06:36 UTC.

6
playing (measured 21 Aug 2026, 20:54 UTC)
3,280,854
lifetime visits
81%
liked (396 👍 / 91 👎)
306,582
favourites (93.4 per 1k visits)
1 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6199102.510 August 2026 — 199 players21 August 2026 — 6 players10 August 202621 August 2026
2 measurements spanning 11 days, net -193. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:546-193
10 Aug 2026, 13:52199first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
1,999 R$
Rainbow Carpet
799 R$
Fire Slap
599 R$
Rainbow Slap
499 R$
Giant Slap
399 R$
No Cool Down
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,599,821 · 100.0% win
Finish · progression38,417 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked21 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4781no change
21 Aug 2026, 20:5481no change
14 Aug 2026, 05:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.