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Oldest T Tower Defense [⏰CLOCK]

Oldest T Tower Defense [⏰CLOCK]

A Roblox experience owned by Lightning Developments.

Tower defenseENtower defenseskibidi toiletco-op

Oldest T Tower Defense [⏰CLOCK] is a tower-defense experience created on 2026-05-02. It has 2,856,839 lifetime visits, 57,511 favorites, and a 96% like percentage. Currently, 352 players are active. The game features upgraded Titan units and weekly updates. Players place units to fight toilets and beat waves.

Description (written by the developer; not a statement by this register)

[💥NEW TITANS] - Upgraded Titan Drill Man, Titan Drill Man, Saw Upgraded Titan Cameraman, Toxic Upgraded Titan Cameraman, Hyper Upgraded Titan Speakerman, Post Office Improvements, More Boostable Units 🤝 PLAY WITH FRIENDS FOR A COIN BOOST! 🪙 Premium players get 2x coins in the AFK area! Use code "NewTtansUpdate" for 200 coins! 📅 Weekly Updates Friday @ 11:00 AM EST 🎉 HUGE UPDATE AT 6,500 LIKES 🌟 Step on a platform to start a match of Oldest T Tower Defense! ⚔️ Place cameramen and other units to fight back against the toilets! 🏆 Beat waves to win! Chat Commands: /lobby = Go back to Lobby Console: R2 = Place / Inspect Troop X = Stop Placing / Close Inspect Y = Rotate Troop

Last updated by the developer 26 Aug 2026, 09:20 UTC.

96
playing (measured 27 Aug 2026, 03:50 UTC)
3,171,494
lifetime visits
96%
liked (8,679 👍 / 358 👎)
94,551
favourites (29.8 per 1k visits)
2 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96391243.510 August 202627 August 2026
129 measurements spanning 17 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–435 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 129
Measured (UTC)PlayersChange
27 Aug 2026, 03:5096-16
27 Aug 2026, 02:50112-9
27 Aug 2026, 01:50121-3
27 Aug 2026, 00:50124-9
26 Aug 2026, 23:50133+3
26 Aug 2026, 22:50130-38
26 Aug 2026, 21:50168+23
26 Aug 2026, 20:50145-22
26 Aug 2026, 19:50167-32
26 Aug 2026, 18:50199-11
26 Aug 2026, 17:50210-23
26 Aug 2026, 16:50233-8
26 Aug 2026, 15:50241+5
26 Aug 2026, 14:50236-1
26 Aug 2026, 13:50237-22
26 Aug 2026, 12:50259-21
26 Aug 2026, 11:50280+13
26 Aug 2026, 10:50267+25
26 Aug 2026, 09:50242-11
26 Aug 2026, 08:50253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Partner
349 R$
VIP
229 R$
Lucky
149 R$
+1000 Inventory Storage
99 R$
Double Coins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Easy Difficulty! · progression94,789 · 8.6% win
Beat Medium Difficulty! · progression50,435 · 3.7% win
Beat Toilet HQ! · progression32,168 · 1.9% win
Beat Cameraman HQ! · progression32,125 · 2.8% win
Beat Time Factory! · progression32,039 · 7.0% win
Beat North Pole! · progression22,653 · 0.00% win
Beat Egg Island! · progression17,712 · 0.00% win
Beat Pumpkin Patch! · progression13,420 · 0.00% win
Beat Turkey Town! · progression10,209 · 0.00% win
Beat The Void! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 202623 October 2026
136 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 136
Measured (UTC)% likedChange
23 Oct 2026, 06:5296no change
13 Oct 2026, 06:5296no change
3 Oct 2026, 06:5196no change
23 Sept 2026, 06:5196no change
13 Sept 2026, 06:5096no change
3 Sept 2026, 06:4996no change
27 Aug 2026, 03:5096no change
27 Aug 2026, 02:5096no change
27 Aug 2026, 01:5096no change
27 Aug 2026, 00:5096no change
26 Aug 2026, 23:5096no change
26 Aug 2026, 22:5096no change
26 Aug 2026, 21:5096no change
26 Aug 2026, 20:5096no change
26 Aug 2026, 19:5096no change
26 Aug 2026, 18:5096no change
26 Aug 2026, 17:5096no change
26 Aug 2026, 16:5096no change
26 Aug 2026, 15:5096no change
26 Aug 2026, 14:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

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23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
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21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.