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Prime T Tower Defense [🥚Easter]

Prime T Tower Defense [🥚Easter]

A Roblox experience owned by OG Toilet Tower Defense Studio.

Tower defenseENTower DefenseEaster EventToilet Tower Defense

Prime T Tower Defense [🥚Easter] is a tower-defense experience created on 2025-08-29. It has recorded 8,977,960 lifetime visits, 24,525 favorites, and a 91% like percentage. Currently, 55 players are active. The game features Easter-themed units and weekly updates.

Description (written by the developer; not a statement by this register)

[🥚Easter] - Easter Egg Hunt, Chickenstorm Drillman (Godly), Titan Basketman (Godly), Shell Speakerman, Carrot Cameraman 🤝 PLAY WITH FRIENDS FOR A COIN BOOST! 🪙 Premium players get 2x coins in the AFK area! Use code "EasterUpdate" for 300 coins! 📅 Weekly Updates Thursday @ 11:00 AM EST 🎉 HUGE UPDATE AT 5,500 LIKES 🌟 Step on a platform to start a match of OG Toilet Tower Defense! ⚔️ Place cameramen and other units to fight back against the toilets! 🏆 Beat waves to win! Chat Commands: /lobby = Go back to Lobby /plaza = Go to Trading Plaza Console: R2 = Place / Inspect Troop X = Stop Placing / Close Inspect Y = Rotate Troop

Last updated by the developer 6 Aug 2026, 17:01 UTC.

55
playing (measured 10 Aug 2026, 16:03 UTC)
8,977,960
lifetime visits
91%
liked (5,048 👍 / 517 👎)
25,445
favourites (2.8 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Developer Panel
999 R$
Admin Panel
599 R$
Partner
299 R$
VIP
229 R$
2x Drills
199 R$
Lucky
149 R$
+1000 Inventory Storage
149 R$
Double Coins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Easy Difficulty! · progression155,808 · 7.2% win
Beat Medium Difficulty! · progression87,586 · 1.2% win
Beat Hard Difficulty! · progression50,059 · 1.1% win
Beat Nightmare Difficulty! · progression31,691 · 1.5% win
Beat Drill Forest! · progression18,772 · 3.6% win
Beat Time Factory! · progression18,681 · 0.00% win
Beat North Pole! · progression17,007 · 0.00% win
Beat Pumpkin Patch! · progression13,372 · 0.00% win
Beat Hearts Garden! · progression10,762 · 4.2% win
Beat Egg Island · progression7,153 · 0.00% win
Beat Abysmal Difficulty! · progression5,664 · 1.6% win
Beat Turkey Town! · progression5,254 · 0.00% win
Beat Santa's Workshop! · progression3,655 · 0.00% win
Beat Halloween Graveyard! · progression3,619 · 0.00% win
Beat Thanksgiving Table! · progression3,154 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0491no change
13 Aug 2026, 21:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.