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Surf and Plunge

Surf and Plunge

A Roblox experience owned by PowerCore Games.

ObbyENsurfingcoin collectionpet collecting

Surf and Plunge is an obby experience created on 2026-05-05. It has 7,830,134 lifetime visits, 492,027 favorites, and a 94% like percentage. Currently, 168 players are active.

Description (written by the developer; not a statement by this register)

Welcome to Surf and Plunge! 🏄‍♂️ Drop down from towering tides 💰 Collect coins while surfing 🔒 Unlock new boards and gear 🐬 Befriend the rarest ocean pets! Please leave a like on the game!

Last updated by the developer 29 Jun 2026, 12:44 UTC.

289
playing (measured 4 Sept 2026, 06:50 UTC)
8,950,516
lifetime visits
94%
liked (35,508 👍 / 2,133 👎)
579,900
favourites (64.8 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1261,417771.528910 August 20264 September 2026
321 measurements spanning 25 days, net +78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50289+34
4 Sept 2026, 05:50255+44
4 Sept 2026, 04:50211-7
4 Sept 2026, 03:50218-25
4 Sept 2026, 02:50243-76
4 Sept 2026, 01:50319-6
4 Sept 2026, 00:50325-512
3 Sept 2026, 23:50837+263
3 Sept 2026, 22:50574+132
3 Sept 2026, 21:50442+39
3 Sept 2026, 20:50403+58
3 Sept 2026, 19:50345-30
3 Sept 2026, 18:50375-56
3 Sept 2026, 17:50431+72
3 Sept 2026, 16:50359+37
3 Sept 2026, 15:50322no change
3 Sept 2026, 14:50322+22
3 Sept 2026, 13:50300+13
3 Sept 2026, 12:50287+23
3 Sept 2026, 11:50264first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 20264 September 2026
323 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094no change
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094no change
3 Sept 2026, 18:5094no change
3 Sept 2026, 17:5094no change
3 Sept 2026, 16:5094no change
3 Sept 2026, 15:5094no change
3 Sept 2026, 14:5094no change
3 Sept 2026, 13:5094no change
3 Sept 2026, 12:5094no change
3 Sept 2026, 11:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.