Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] KAJERO [HORROR]

[UPD] KAJERO [HORROR]

A Roblox experience owned by SpeedCahya Studio.

HorrorENIndonesian horrorsurvival horrormystery

[UPD] KAJERO [HORROR] is a horror experience created on 2026-05-05. It currently has 475 players. The game has accumulated 901,876 lifetime visits. It holds 18,631 favorites. The like percentage is 81.

Description (written by the developer; not a statement by this register)

"Go inside. Find the truth. But don't expect to come out." An ancient catacomb has been discovered deep beneath the northern mountains. Those who enter never return. Explore the dark ruins with your friends, solve hidden mysteries, and survive from entities lurking in every corner. 🎧 Listen to every sound 👁️ Pay attention to your surroundings 🫁 Hold your breath as they approach 🏃 Survive and find a way out Each monster has different rules. A small mistake can lead the entire group to death. Will you find the truth... or become part of a lost legend? ⚠️ It is recommended to use headphones for the best experience. Tags: kajero, horror, horror, Indonesian horror, Asian horror, horror games, psychological horror, supernatural horror, survival horror, mystery, thriller, ritual, paranormal, scary, horror games, Indonesian horror.

Last updated by the developer 17 Aug 2026, 14:16 UTC.

97
playing (measured 21 Aug 2026, 21:50 UTC)
974,712
lifetime visits
81%
liked (3,441 👍 / 794 👎)
18,631
favourites (19.1 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9775542610 August 2026 — 755 players21 August 2026 — 148 players21 August 2026 — 97 players10 August 202621 August 2026
3 measurements spanning 11 days, net -658. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5097-51
21 Aug 2026, 20:54148-607
10 Aug 2026, 16:47755first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP - 10 Player Room
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to KAJERO · welcome469,897
Level 1 Easy Finish0
Level 1 Normal Finish0
Level 1 Hard Finish0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked14 August 202621 August 2026
3 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481no change
14 Aug 2026, 17:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.