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Jump Into The Deepest Hole

Jump Into The Deepest Hole

A Roblox experience owned by Dizzy Experiences.

ObbyENparkourco-oppowerups

Jump Into The Deepest Hole is an obby experience created on 2026-05-05. It has recorded 2,217,140 lifetime visits and 64,762 favorites. Currently, 9 users are playing. The game holds a 52% like percentage. The description invites players to jump to the top, play with friends, and unlock powerups such as a speed bot or helicopter.

Description (written by the developer; not a statement by this register)

Welcome to Jump Into The Deepest Hole! Can you make it to the top?💫 🦘 Jump to the top to the deepest hole! 👫Play with friends and jump on their heads to help each other win! 🚁 Unlock powerups like a speed bot, jumping spider, and a helicopter! 👍 Like 👍 and Favorite ⭐ the game to support the developers!

Last updated by the developer 18 Jul 2026, 17:39 UTC.

9
playing (measured 10 Aug 2026, 14:31 UTC)
2,217,140
lifetime visits
52%
liked (1,815 👍 / 1,690 👎)
65,539
favourites (29.6 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
749 R$
Balloons
649 R$
Jetpack
599 R$
Sword
399 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Trowel
99 R$
BoomBox
79 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3852no change
14 Aug 2026, 08:3752first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.