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Climb The Brainrot Base

Climb The Brainrot Base

A Roblox experience owned by GRAB AND RUN.

ObbyENbrainrotstealthoffline earnings

Climb The Brainrot Base is an obby experience created on 2026-05-05. It records 3,072,159 lifetime visits and 4,644 favorites. Currently, 30 players are active. The game holds an 86% like percentage. The description outlines gameplay involving sneaking, outrunning enemies, and collecting cash.

Description (written by the developer; not a statement by this register)

Welcome to Climb The Brainrot Base! How to play: 🤫 Sneak into the guard's base and steal their brainrot! 🏃 Outrun the angry brainrot chasing you! 💵 Bring them to your base to collect cash! 👟 Upgrade speed and unlock new floors! 💤 Your brainrots earn cash OFFLINE! 👍 Like the game and join the group if you enjoyed!

Last updated by the developer 24 Jul 2026, 23:16 UTC.

30
playing (measured 10 Aug 2026, 15:22 UTC)
3,072,159
lifetime visits
86%
liked (2,589 👍 / 436 👎)
4,735
favourites (1.5 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
299 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4686no change
14 Aug 2026, 05:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.