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Escape Brainrot Towers

Escape Brainrot Towers

A Roblox experience owned by Ledxob Games.

TycoonENtower defenseidle/incrementalbrainrot meme

Escape Brainrot Towers is a tycoon experience created on 2026-03-23. It has recorded 3,668,729 lifetime visits and currently has 190 players online. The game holds 9,264 favorites and maintains an 89% like percentage. Players engage in tower-based mechanics involving looting, upgrading assets, and rebirth systems to generate currency.

Description (written by the developer; not a statement by this register)

🧠 How many Brainrot TOWERS can you ESCAPE? 🧠 Enter the towers filled with Brainrots and steal them! 💰 But be careful... the BRAINROTS will chase you when you take from their Towers! 😡 🏠 Enter a Brainrot's TOWERS! 💸 Steal the loot inside! 🏃‍♂️ ESCAPE before the Brainrot catches you! Move smart. Loot fast. DON'T GET CAUGHT. 🚨 Collect rare Brainrots, place them on stands, and watch them generate money - even while you're offline! 💸🔥 ⬆️ UPGRADE your Brainrots to earn more! 🔄 REBIRTH to unlock new towers and bonuses! 🎁 OPEN Lucky Blocks for epic rewards! Can you become the ultimate Brainrot collector?

Last updated by the developer 30 Jun 2026, 12:26 UTC.

439
playing (measured 24 Aug 2026, 13:50 UTC)
3,886,949
lifetime visits
89%
liked (7,369 👍 / 913 👎)
9,993
favourites (2.6 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

126439282.510 August 202624 August 2026
67 measurements spanning 14 days, net +267. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–486 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
24 Aug 2026, 13:50439+22
24 Aug 2026, 12:50417-16
24 Aug 2026, 11:50433+64
24 Aug 2026, 10:50369+49
24 Aug 2026, 09:50320+19
24 Aug 2026, 08:50301+43
24 Aug 2026, 07:50258+24
24 Aug 2026, 06:50234+42
24 Aug 2026, 05:50192+20
24 Aug 2026, 04:50172-2
24 Aug 2026, 03:50174-18
24 Aug 2026, 02:50192-24
24 Aug 2026, 01:50216-5
24 Aug 2026, 00:50221+1
23 Aug 2026, 23:50220-34
23 Aug 2026, 22:50254-27
23 Aug 2026, 21:50281-14
23 Aug 2026, 20:50295-72
23 Aug 2026, 19:50367-12
23 Aug 2026, 18:50379first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
649 R$
VIP
199 R$
Gravity Coil
129 R$
Speed x2
129 R$
Money x2
129 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,689,599 · 100.0% win
Chimpanzini Bananini Tower · other691,064 · 79.3% win
Lucky Block Tower · other308,028 · 39.0% win
67 Tower · progression142,222 · 18.2% win
OP Reward! · other83,246 · 9.4% win
Chillin Chili Tower · other63,374 · 8.8% win
Esok Sekolah Tower · progression21,707 · 2.8% win
Stawberry Elephant Tower · other3,678 · 0.40% win
Pakrahmat Tower · other638 · 0.00% win
Chicleteira Bicicleteira Tower · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 202624 August 2026
68 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 68
Measured (UTC)% likedChange
24 Aug 2026, 13:5089no change
24 Aug 2026, 12:5089no change
24 Aug 2026, 11:5089no change
24 Aug 2026, 10:5089no change
24 Aug 2026, 09:5089no change
24 Aug 2026, 08:5089no change
24 Aug 2026, 07:5089no change
24 Aug 2026, 06:5089no change
24 Aug 2026, 05:5089no change
24 Aug 2026, 04:5089no change
24 Aug 2026, 04:1989no change
24 Aug 2026, 03:5089no change
24 Aug 2026, 02:5089no change
24 Aug 2026, 01:5089no change
24 Aug 2026, 00:5089no change
23 Aug 2026, 23:5089no change
23 Aug 2026, 22:5089no change
23 Aug 2026, 21:5089no change
23 Aug 2026, 20:5089no change
23 Aug 2026, 19:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.