Would You Rather: Evolve Tower 🧬
A Roblox experience owned by will this flop?.
SimulatorENevolutionsurvivaltrolling
Would You Rather: Evolve Tower 🧬 is a simulator experience created on 2026-05-06. The game has accumulated 31,393,581 lifetime visits and 41,017 favorites. Currently, 415 users are playing. The title holds a 72% like percentage. The description indicates gameplay involves choosing doors to evolve characters through stages within a food chain context.
Description (written by the developer; not a statement by this register)
Choose a door and EVOLVE your character with each stage! 🧬 Can you survive the food chain and finally become human? 🤔 Every stage gives you new evolutions 💗 Like the game + join the group to TROLL other players! 😈
Last updated by the developer 24 May 2026, 20:23 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Sept 2026, 07:50 | 99 | -10 |
| 14 Sept 2026, 06:50 | 109 | -20 |
| 14 Sept 2026, 05:50 | 129 | +6 |
| 14 Sept 2026, 04:50 | 123 | -5 |
| 14 Sept 2026, 03:50 | 128 | +9 |
| 14 Sept 2026, 02:50 | 119 | -59 |
| 14 Sept 2026, 01:50 | 178 | -19 |
| 14 Sept 2026, 00:50 | 197 | -131 |
| 13 Sept 2026, 23:50 | 328 | -7 |
| 13 Sept 2026, 22:50 | 335 | +73 |
| 13 Sept 2026, 21:50 | 262 | -15 |
| 13 Sept 2026, 20:50 | 277 | -54 |
| 13 Sept 2026, 19:50 | 331 | -64 |
| 13 Sept 2026, 18:50 | 395 | -97 |
| 13 Sept 2026, 17:50 | 492 | +73 |
| 13 Sept 2026, 16:50 | 419 | -41 |
| 13 Sept 2026, 15:50 | 460 | +69 |
| 13 Sept 2026, 14:50 | 391 | -41 |
| 13 Sept 2026, 13:50 | 432 | +34 |
| 13 Sept 2026, 12:50 | 398 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 15:34 | 71 | -1 |
| 12 Oct 2026, 15:32 | 72 | no change |
| 2 Oct 2026, 15:32 | 72 | no change |
| 22 Sept 2026, 15:31 | 72 | no change |
| 14 Sept 2026, 07:50 | 72 | no change |
| 14 Sept 2026, 06:50 | 72 | no change |
| 14 Sept 2026, 05:50 | 72 | no change |
| 14 Sept 2026, 04:50 | 72 | no change |
| 14 Sept 2026, 03:50 | 72 | no change |
| 14 Sept 2026, 02:50 | 72 | no change |
| 14 Sept 2026, 01:50 | 72 | no change |
| 14 Sept 2026, 00:50 | 72 | no change |
| 13 Sept 2026, 23:50 | 72 | no change |
| 13 Sept 2026, 22:50 | 72 | no change |
| 13 Sept 2026, 21:50 | 72 | no change |
| 13 Sept 2026, 20:50 | 72 | no change |
| 13 Sept 2026, 19:50 | 72 | no change |
| 13 Sept 2026, 18:50 | 72 | no change |
| 13 Sept 2026, 17:50 | 72 | no change |
| 13 Sept 2026, 16:50 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.