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Would You Rather: Evolve Tower 🧬

Would You Rather: Evolve Tower 🧬

A Roblox experience owned by will this flop?.

SimulatorENevolutionsurvivaltrolling

Would You Rather: Evolve Tower 🧬 is a simulator experience created on 2026-05-06. The game has accumulated 31,393,581 lifetime visits and 41,017 favorites. Currently, 415 users are playing. The title holds a 72% like percentage. The description indicates gameplay involves choosing doors to evolve characters through stages within a food chain context.

Description (written by the developer; not a statement by this register)

Choose a door and EVOLVE your character with each stage! 🧬 Can you survive the food chain and finally become human? 🤔 Every stage gives you new evolutions 💗 Like the game + join the group to TROLL other players! 😈

Last updated by the developer 24 May 2026, 20:23 UTC.

99
playing (measured 14 Sept 2026, 07:50 UTC)
33,492,535
lifetime visits
71%
liked (9,779 👍 / 3,963 👎)
49,308
favourites (1.5 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99666382.524 August 202614 September 2026
500 measurements spanning 21 days, net -132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–751 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Sept 2026, 07:5099-10
14 Sept 2026, 06:50109-20
14 Sept 2026, 05:50129+6
14 Sept 2026, 04:50123-5
14 Sept 2026, 03:50128+9
14 Sept 2026, 02:50119-59
14 Sept 2026, 01:50178-19
14 Sept 2026, 00:50197-131
13 Sept 2026, 23:50328-7
13 Sept 2026, 22:50335+73
13 Sept 2026, 21:50262-15
13 Sept 2026, 20:50277-54
13 Sept 2026, 19:50331-64
13 Sept 2026, 18:50395-97
13 Sept 2026, 17:50492+73
13 Sept 2026, 16:50419-41
13 Sept 2026, 15:50460+69
13 Sept 2026, 14:50391-41
13 Sept 2026, 13:50432+34
13 Sept 2026, 12:50398first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
79 R$
EMOJI PACK
29 R$
Speed Coil
19 R$
Gravity Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.521 August 202622 October 2026
567 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 567
Measured (UTC)% likedChange
22 Oct 2026, 15:3471-1
12 Oct 2026, 15:3272no change
2 Oct 2026, 15:3272no change
22 Sept 2026, 15:3172no change
14 Sept 2026, 07:5072no change
14 Sept 2026, 06:5072no change
14 Sept 2026, 05:5072no change
14 Sept 2026, 04:5072no change
14 Sept 2026, 03:5072no change
14 Sept 2026, 02:5072no change
14 Sept 2026, 01:5072no change
14 Sept 2026, 00:5072no change
13 Sept 2026, 23:5072no change
13 Sept 2026, 22:5072no change
13 Sept 2026, 21:5072no change
13 Sept 2026, 20:5072no change
13 Sept 2026, 19:5072no change
13 Sept 2026, 18:5072no change
13 Sept 2026, 17:5072no change
13 Sept 2026, 16:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.