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⚔️Blade Orbit IO!

⚔️Blade Orbit IO!

A Roblox experience owned by Sugar Block Studio.

Fighting & PvPENioarena combatleveling

Blade Orbit IO! is a fighting-pvp experience created on 2026-05-07. It has 912,742 lifetime visits and 50,850 favorites. Currently, 12 users are playing. The game holds a 79% like percentage. Players engage in arena combat using orbiting weapons, leveling up to unlock blades, staffs, axes, and legendary items. The experience includes boss challenges, player clashes, and reward systems.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Blade Orbit IO! 🌀 [New Code!]: 500Likes New code at 1000 likes! Use code WELCOME to claim your rewards! Enter the arena and fight with powerful orbiting weapons! Defeat monsters, collect EXP, and level up to unlock stronger weapons: 🗡️ Blades 🔮 Staffs 🪓 Axes ✨ Legendary weapons Challenge bosses, clash with other players, collect gems, spin the lucky wheel, and unlock rare skins! 🔥 Grow stronger. 💎 Collect rewards. 🏆 Become #1 in the arena! How strong can your orbit become?

Last updated by the developer 6 Aug 2026, 06:04 UTC.

12
playing (measured 10 Aug 2026, 14:47 UTC)
912,742
lifetime visits
79%
liked (887 👍 / 238 👎)
51,093
favourites (56.0 per 1k visits)
7 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:476first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Phantom Reaper
299 R$
Sausage
69 R$
VIP
19 R$
Starter Pack!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome498,406 · 94.3% win
Sugar Club Member · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:2179no change
14 Aug 2026, 16:2079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.