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[UPD 4] Jump for Cases | RNG

[UPD 4] Jump for Cases | RNG

A Roblox experience owned by RNG Collective.

SimulatorENrngbrainrotjumping

[UPD 4] Jump for Cases | RNG is a simulator experience created on 2026-05-14. The game has accumulated 3,119,800 lifetime visits and currently has 1,668 players. It holds 88,023 favorites and maintains a 98% like percentage.

Description (written by the developer; not a statement by this register)

🏆 JUMP FOR CASES! 🧠 Collect & discover rare Brainrots! 📦 Jump farther → collect Cases → open them → discover rare Brainrots! 🌊 Trigger the Tsunami and survive! 🧠 Collect rare Brainrots and discover powerful Mutations! 🏠 Place your Brainrots on your plot to earn money! 💪 Train your legs, jump farther, and unlock new progression! 🚀 Rebirth, upgrade your base, and become stronger! ✨ FEATURES 🧠 Tons of Brainrots to collect 🎁 Rare Cases & powerful Mutations 💰 Build your Brainrot collection and earn money 🚀 Rebirth & progress further 🌊 Survive the Tsunami 🏆 Compete with other players 💙 Plus Rewards supported! 👍 Like & ⭐ Favorite to support the game!

Last updated by the developer 24 Aug 2026, 08:47 UTC.

3,062
playing (measured 24 Aug 2026, 09:50 UTC)
4,327,301
lifetime visits
98%
liked (20,708 👍 / 471 👎)
121,566
favourites (28.1 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2014,3732,7873,06210 August 202624 August 2026
63 measurements spanning 14 days, net +1,471. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 725–4,849 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 63
Measured (UTC)PlayersChange
24 Aug 2026, 09:503,062-14
24 Aug 2026, 08:503,076+205
24 Aug 2026, 07:502,871+51
24 Aug 2026, 06:502,820+264
24 Aug 2026, 05:502,556+282
24 Aug 2026, 04:502,274+72
24 Aug 2026, 03:502,202+8
24 Aug 2026, 02:502,194+52
24 Aug 2026, 01:502,142+42
24 Aug 2026, 00:502,100+123
23 Aug 2026, 23:501,977-107
23 Aug 2026, 22:502,084+199
23 Aug 2026, 21:501,885+3
23 Aug 2026, 20:501,882+76
23 Aug 2026, 19:501,806-98
23 Aug 2026, 18:501,904-26
23 Aug 2026, 17:501,930-83
23 Aug 2026, 16:502,013-297
23 Aug 2026, 15:502,310-2,063
23 Aug 2026, 14:504,373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Luck [PERMANENT]
249 R$
2x Cash
199 R$
2x Strength
149 R$
+15% Speed
49 R$
Auto Clicker!
29 R$
Place Best
14 R$
Auto Collect
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 202624 August 2026
64 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
24 Aug 2026, 09:5098no change
24 Aug 2026, 08:5098no change
24 Aug 2026, 08:4998no change
24 Aug 2026, 07:5098no change
24 Aug 2026, 06:5098no change
24 Aug 2026, 05:5098no change
24 Aug 2026, 04:5098no change
24 Aug 2026, 03:5098no change
24 Aug 2026, 02:5098no change
24 Aug 2026, 01:5098no change
24 Aug 2026, 00:5098no change
23 Aug 2026, 23:5098no change
23 Aug 2026, 22:5098no change
23 Aug 2026, 21:5098no change
23 Aug 2026, 20:5098no change
23 Aug 2026, 19:5098no change
23 Aug 2026, 18:5098no change
23 Aug 2026, 17:5098no change
23 Aug 2026, 16:5098no change
23 Aug 2026, 15:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.