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Between Colors

Between Colors

A Roblox experience owned by Overtone Projects.

PuzzleENpuzzlegradientcompetitive

Between Colors is a puzzle experience created on 2026-05-16. It has recorded 2,912,933 lifetime visits and 21,518 favorites. Currently, 25 users are playing. The game holds a 91% like percentage. Players swap tiles to blend colors across the board within time limits.

Description (written by the developer; not a statement by this register)

Between Colors is a fast color puzzle game. Swap tiles to make the board blend smoothly from corner to corner. Finish before time runs out, use fewer moves, and climb the leaderboards. Play timed rounds, practice boards, daily puzzles, and duels with other players. ❓How to Play Look at the corner colors. Swap tiles around the board. Make the colors blend smoothly. Finish before the timer ends. Can you make the perfect gradient?

Last updated by the developer 15 Jun 2026, 01:56 UTC.

25
playing (measured 10 Aug 2026, 22:33 UTC)
2,912,933
lifetime visits
91%
liked (6,736 👍 / 627 👎)
21,654
favourites (7.4 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:3338first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Perfect Flow · other1,250,038 · 40.3% win
First Blend · other1,249,947 · 40.3% win
Quick Swap · other1,035,194 · 39.6% win
Five by Focused · other682,869 · 29.9% win
Sixth Sense · other563,584 · 28.0% win
First Finish · progression290,977 · 21.3% win
Smooth Operator · other82,541 · 12.5% win
Last Second Save · progression72,338 · 9.9% win
Gradient Genius · other41,226 · 8.6% win
One Tile Away · other11,953 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1591no change
14 Aug 2026, 06:0991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.