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Solve The Square 🔢

Solve The Square 🔢

A Roblox experience owned by Solve The Square Group.

PuzzleENpuzzlelogiclevels

Solve The Square 🔢 is a puzzle game created on 2026-05-30. It currently has 188 players and 1,540,223 lifetime visits. The experience holds 6,296 favorites and a 77% like percentage. Players engage with over 1,000 levels, an endless mode, a daily quiz, and a limited-time Ranked mode. The game is developed by United Meow Developers.

Description (written by the developer; not a statement by this register)

Solve The Square is a puzzle game where you need to solve different square-shaped game fields by filling in the rectangles in the correct spots with the correct shapes. If you find any bug, please report it in our official server! 🐞 Over 1000+ levels to play, endless mode and a daily quiz! 🤓 [NEW] Limited time Ranked mode! ⭐ Developed by United Meow Developers. No AI was used.

Last updated by the developer 16 Aug 2026, 11:34 UTC.

95
playing (measured 21 Aug 2026, 23:50 UTC)
1,619,820
lifetime visits
78%
liked (3,026 👍 / 857 👎)
6,769
favourites (4.2 per 1k visits)
30 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95178136.510 August 2026 — 178 players21 August 2026 — 103 players21 August 2026 — 119 players21 August 2026 — 105 players21 August 2026 — 95 players10 August 202621 August 2026
5 measurements spanning 11 days, net -83. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–190 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5095-10
21 Aug 2026, 22:50105-14
21 Aug 2026, 21:50119+16
21 Aug 2026, 20:54103-75
10 Aug 2026, 21:01178first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Easy mode - done! · progression71,146 · 11.8% win
Medium mode - done! · progression28,469 · 2.9% win
Hard mode - done! · progression259 · 0.10% win
Nightmare mode - done! · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
6 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4978no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478+1
14 Aug 2026, 12:4877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.