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Would You Rather: Emo Tower

Would You Rather: Emo Tower

A Roblox experience owned by Studio Gam..

ObbyENtower climbingwould you ratheremo

Would You Rather: Emo Tower is an obby experience created on 2026-05-16. The game has accumulated 752,169 lifetime visits and 39,416 favorites. Currently, 2 users are playing. The title holds a 50% like percentage. The description invites players to climb the tower for rewards and updates.

Description (written by the developer; not a statement by this register)

🎉 Welcome to the Would You Rather: Emo Tower! 😁 Shutdown = UPDATE , Like for more rewards! 👍 Can you climb the tower to the top? 👍 Thumbs up if you enjoyed the game! ⭐ Favorite and click on the bell 🔔 to follow all updates! 🎉 Finish for a special surprise! 🎉

Last updated by the developer 12 Jul 2026, 12:40 UTC.

2
playing (measured 10 Aug 2026, 15:21 UTC)
752,169
lifetime visits
50%
liked (453 👍 / 456 👎)
39,485
favourites (52.5 per 1k visits)
16 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
399 R$
Admin
349 R$
Rainbow Flying Carpet
249 R$
Flying Cloud
219 R$
VIP
199 R$
Grapple Hook
199 R$
Fusion Coil
149 R$
Gravity Coil
79 R$
Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome525,370 · 100.0% win
Finished ! · progression25,054 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:5150no change
14 Aug 2026, 17:4850first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.