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+1 Mine Per Click ⛏️

+1 Mine Per Click ⛏️

A Roblox experience owned by VERY LUCKY.

SimulatorENidleclickermining

A simulator from 2026, +1 Mine Per Click trains strength and mines, and earnings accrue while the player is offline. It has 3,135,656 favorites and 90,981,171 lifetime visits, a 94 percent like ratio and 2,223 players online.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to +1 Mine Per Click 💤 You earn Strength & Cash while your OFFLINE! 1. Train your Strength 💪 2. Mine down 💥 3. Collect Loot & Sell it! 💵 4. Upgrade your Pickaxe ⬆️ 5. Rebirth and REACH THE THE BOTTOM 🔄 💬 Join our Community Server! 🎮 Private Servers are free!

Last updated by the developer 24 Oct 2026, 01:30 UTC.

1,455
playing (measured 26 Oct 2026, 08:50 UTC)
92,514,759
lifetime visits
94%
liked (51,780 👍 / 3,590 👎)
3,201,028
favourites (34.6 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5812,4391,5101,4555 October 202626 October 2026
500 measurements spanning 21 days, net -360. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 302–2,718 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:501,455-42
26 Oct 2026, 07:501,497+234
26 Oct 2026, 06:501,263+79
26 Oct 2026, 05:501,184+164
26 Oct 2026, 04:501,020+33
26 Oct 2026, 03:50987+23
26 Oct 2026, 02:50964+22
26 Oct 2026, 01:50942+21
26 Oct 2026, 00:50921+106
25 Oct 2026, 23:50815-224
25 Oct 2026, 22:501,039-179
25 Oct 2026, 21:501,218-232
25 Oct 2026, 20:501,450-335
25 Oct 2026, 19:501,785-203
25 Oct 2026, 18:501,988-265
25 Oct 2026, 17:502,253-19
25 Oct 2026, 16:502,272+101
25 Oct 2026, 15:502,171+146
25 Oct 2026, 14:502,025+52
25 Oct 2026, 13:501,973first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[100X] Azurite Ore 💙
999 R$
Lucky Pickaxe
399 R$
[25X] Emerald Ore 💚
299 R$
x2 Cash
199 R$
[15X] Amethyst Ore 🩷
145 R$
Six Seven Pickaxe
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202626 October 2026
1560 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 08:5094no change
26 Oct 2026, 07:5094no change
26 Oct 2026, 06:5094no change
26 Oct 2026, 05:5094no change
26 Oct 2026, 04:5094no change
26 Oct 2026, 03:5094no change
26 Oct 2026, 02:5094no change
26 Oct 2026, 01:5094no change
26 Oct 2026, 00:5094no change
25 Oct 2026, 23:5094no change
25 Oct 2026, 22:5094no change
25 Oct 2026, 21:5094no change
25 Oct 2026, 20:5094no change
25 Oct 2026, 19:5094no change
25 Oct 2026, 18:5094no change
25 Oct 2026, 17:5094no change
25 Oct 2026, 16:5094no change
25 Oct 2026, 15:5094no change
25 Oct 2026, 14:5094no change
25 Oct 2026, 13:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.