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+1 Mine Per Click ⛏️

+1 Mine Per Click ⛏️

A Roblox experience owned by VERY LUCKY.

SimulatorENidleclickermining

+1 Mine Per Click ⛏️ is a simulator experience created on 2026-05-17. It has accumulated 78,184,920 lifetime visits and 2,755,475 favorites. Currently, 7,642 users are playing. The game holds a 94% like percentage. The description highlights offline earnings, strength training, mining, and rebirth mechanics.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to +1 Mine Per Click 💤 You earn Strength & Cash while your OFFLINE! 1. Train your Strength 💪 2. Mine down 💥 3. Collect Loot & Sell it! 💵 4. Upgrade your Pickaxe ⬆️ 5. Rebirth and REACH THE THE BOTTOM 🔄 💬 Join our Community Server! 🎮 Private Servers are free!

Last updated by the developer 3 Sept 2026, 01:22 UTC.

1,646
playing (measured 3 Sept 2026, 05:50 UTC)
84,964,371
lifetime visits
94%
liked (48,883 👍 / 3,333 👎)
2,990,354
favourites (35.2 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,58210,0085,7951,64610 August 20263 September 2026
299 measurements spanning 24 days, net -8,362. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 318–11,272 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 299
Measured (UTC)PlayersChange
3 Sept 2026, 05:501,646+20
3 Sept 2026, 04:501,626+29
3 Sept 2026, 03:501,597-39
3 Sept 2026, 02:501,636-35
3 Sept 2026, 01:501,671+4
3 Sept 2026, 00:501,667+85
2 Sept 2026, 23:501,582-86
2 Sept 2026, 22:501,668-123
2 Sept 2026, 21:501,791-136
2 Sept 2026, 20:501,927-424
2 Sept 2026, 19:502,351-402
2 Sept 2026, 18:502,753-296
2 Sept 2026, 17:503,049-58
2 Sept 2026, 16:503,107+9
2 Sept 2026, 15:503,098-138
2 Sept 2026, 14:503,236+149
2 Sept 2026, 13:503,087-107
2 Sept 2026, 12:503,194+253
2 Sept 2026, 11:502,941+400
2 Sept 2026, 10:502,541first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[100X] Azurite Ore 💙
999 R$
Lucky Pickaxe
399 R$
[25X] Emerald Ore 💚
299 R$
x2 Cash
199 R$
[15X] Amethyst Ore 🩷
119 R$
Six Seven Pickaxe
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20263 September 2026
300 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 300
Measured (UTC)% likedChange
3 Sept 2026, 05:5094no change
3 Sept 2026, 04:5094no change
3 Sept 2026, 03:5094no change
3 Sept 2026, 02:5094no change
3 Sept 2026, 01:5094no change
3 Sept 2026, 00:5094no change
2 Sept 2026, 23:5094no change
2 Sept 2026, 22:5094no change
2 Sept 2026, 21:5094no change
2 Sept 2026, 20:5094no change
2 Sept 2026, 19:5094no change
2 Sept 2026, 18:5094no change
2 Sept 2026, 17:5094no change
2 Sept 2026, 16:5094no change
2 Sept 2026, 15:5094no change
2 Sept 2026, 14:5094no change
2 Sept 2026, 13:5094no change
2 Sept 2026, 13:3494no change
2 Sept 2026, 12:5094no change
2 Sept 2026, 11:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.