+1 Mine Per Click ⛏️
A Roblox experience owned by VERY LUCKY.
SimulatorENidleclickermining
+1 Mine Per Click ⛏️ is a simulator experience created on 2026-05-17. It has accumulated 78,184,920 lifetime visits and 2,755,475 favorites. Currently, 7,642 users are playing. The game holds a 94% like percentage. The description highlights offline earnings, strength training, mining, and rebirth mechanics.
Description (written by the developer; not a statement by this register)
⛏️ Welcome to +1 Mine Per Click 💤 You earn Strength & Cash while your OFFLINE! 1. Train your Strength 💪 2. Mine down 💥 3. Collect Loot & Sell it! 💵 4. Upgrade your Pickaxe ⬆️ 5. Rebirth and REACH THE THE BOTTOM 🔄 💬 Join our Community Server! 🎮 Private Servers are free!
Last updated by the developer 3 Sept 2026, 01:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 05:50 | 1,646 | +20 |
| 3 Sept 2026, 04:50 | 1,626 | +29 |
| 3 Sept 2026, 03:50 | 1,597 | -39 |
| 3 Sept 2026, 02:50 | 1,636 | -35 |
| 3 Sept 2026, 01:50 | 1,671 | +4 |
| 3 Sept 2026, 00:50 | 1,667 | +85 |
| 2 Sept 2026, 23:50 | 1,582 | -86 |
| 2 Sept 2026, 22:50 | 1,668 | -123 |
| 2 Sept 2026, 21:50 | 1,791 | -136 |
| 2 Sept 2026, 20:50 | 1,927 | -424 |
| 2 Sept 2026, 19:50 | 2,351 | -402 |
| 2 Sept 2026, 18:50 | 2,753 | -296 |
| 2 Sept 2026, 17:50 | 3,049 | -58 |
| 2 Sept 2026, 16:50 | 3,107 | +9 |
| 2 Sept 2026, 15:50 | 3,098 | -138 |
| 2 Sept 2026, 14:50 | 3,236 | +149 |
| 2 Sept 2026, 13:50 | 3,087 | -107 |
| 2 Sept 2026, 12:50 | 3,194 | +253 |
| 2 Sept 2026, 11:50 | 2,941 | +400 |
| 2 Sept 2026, 10:50 | 2,541 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:50 | 94 | no change |
| 3 Sept 2026, 04:50 | 94 | no change |
| 3 Sept 2026, 03:50 | 94 | no change |
| 3 Sept 2026, 02:50 | 94 | no change |
| 3 Sept 2026, 01:50 | 94 | no change |
| 3 Sept 2026, 00:50 | 94 | no change |
| 2 Sept 2026, 23:50 | 94 | no change |
| 2 Sept 2026, 22:50 | 94 | no change |
| 2 Sept 2026, 21:50 | 94 | no change |
| 2 Sept 2026, 20:50 | 94 | no change |
| 2 Sept 2026, 19:50 | 94 | no change |
| 2 Sept 2026, 18:50 | 94 | no change |
| 2 Sept 2026, 17:50 | 94 | no change |
| 2 Sept 2026, 16:50 | 94 | no change |
| 2 Sept 2026, 15:50 | 94 | no change |
| 2 Sept 2026, 14:50 | 94 | no change |
| 2 Sept 2026, 13:50 | 94 | no change |
| 2 Sept 2026, 13:34 | 94 | no change |
| 2 Sept 2026, 12:50 | 94 | no change |
| 2 Sept 2026, 11:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.