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[UPD] Feed A Friend

[UPD] Feed A Friend

A Roblox experience owned by The Lost Paradise Studio.

TycoonENidlephysicssocial

[UPD] Feed A Friend is a tycoon experience created on 2026-05-18. It has accumulated 837,250 lifetime visits and 2,111 favorites. Currently, five users are playing. The game holds an 86% like percentage. Players can upgrade mass, power, and cash to smash obstacles.

Description (written by the developer; not a statement by this register)

Welcome to Feed A Friend! Feed your friends and throw them to smash EVERYTHING!!! 😈😈😈 How to play? Feed your friends with 🍔🌶️🍪 🍔 Upgrade Mass → Bigger friends! 🍔 🌶️ Upgrade Power → More damage! 🌶️ 🍪 Upgrade Cash → Higher earnings! 🍪 💤 Go AFK and keep smashing obstacles automatically! 💤 Unlock new areas and destroy more obstacles than anyone else! 👍 LIKE and FAVORITE the game for MORE AWESOME UPDATES! 👍

Last updated by the developer 17 Jul 2026, 03:01 UTC.

5
playing (measured 10 Aug 2026, 17:01 UTC)
837,250
lifetime visits
85%
liked (643 👍 / 111 👎)
2,139
favourites (2.6 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:012first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0385-1
14 Aug 2026, 17:0386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.