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⛏️ Mineworld 💎 (Like MC)

⛏️ Mineworld 💎 (Like MC)

A Roblox experience owned by gummy bear & gummy bee Studios.

Sandbox & buildingENsandboxsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

⭐FREE Private Servers (Builds and items save in them)⭐ 👍Like and Favorite for updates⭐ 💢 Build, mine resources, and craft weapons ⚔️ Battle other players and collect their loot 🗺️ Explore a never-ending world with your friends ⚠️ Disclaimer This game is an original sandbox experience created using custom-made assets and publicly available materials that are free to use. It does not include any content from existing franchises. All textures, models, sounds, and gameplay elements were designed independently. While the gameplay may resemble other popular titles in the genre, game mechanics are not protected by copyright and cannot be the basis for a takedown. This project follows all intellectual property rights. 🚫 THIS GAME DOES NOT MAKE MONEY 🚫 🏷️Tags🏷️ Craft-Blox Craft-Bloxs Sandbox OP Cheat Minecraft [OP] MC minerscraft minerscrafter mineverse craftverse admin tycoon bloxcraft мaйнкpact obby roblox minersworld blockcraft minersverse roblox build rtx mineblox Mineworld mine

Last updated by the developer 29 Jul 2026, 22:17 UTC.

33
playing (measured 10 Aug 2026, 15:34 UTC)
186,658
lifetime visits
68%
liked (89 👍 / 42 👎)
802
favourites (4.3 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3418first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome106,416 · 100.0% win
Meet The Developers · other172 · 10.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:1668no change
15 Aug 2026, 06:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.