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Squishy Tower

Squishy Tower

A Roblox experience owned by Aru Games.

ObbyENASMRSquishy ThemeTower Climbing

Squishy Tower is an obby experience created by Aru Games on May 20, 2026. The game currently has 103 players online. It has accumulated 1,463,092 lifetime visits and 191,872 favorites. The experience holds a 93% like percentage. Players climb themed levels inspired by other tower games.

Description (written by the developer; not a statement by this register)

🏰 Climb the tower and Enjoy the ASMR Sounds!🔊 👀Each Level is Different Squishy Themed 🤔Which level is YOUR favorite? Can you reach the top? 🏆 game is inspred by Needoh Tower and Needoh Gear Tower IGNORE: Tower, Obby, Parkour, ASMR, Keyboard, Uwucutesingle, aruntik, fun, satisfying created by Aru Games ;)

Last updated by the developer 7 Jul 2026, 13:16 UTC.

12
playing (measured 21 Aug 2026, 20:54 UTC)
1,525,978
lifetime visits
93%
liked (1,549 👍 / 117 👎)
208,660
favourites (136.7 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

129151.510 August 2026 — 91 players21 August 2026 — 12 players10 August 202621 August 2026
2 measurements spanning 11 days, net -79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 0–103 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5412-79
10 Aug 2026, 14:0091first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
699 R$
Rainbow Carpet
399 R$
2x Coins
249 R$
Laser Gun
249 R$
Big Slap
129 R$
Fusion Coil
89 R$
Gravity Coil
59 R$
Speed Coil
29 R$
Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋| Welcome Squishy Tower · welcome983,223 · 100.0% win
🎉| Completed Squishy Tower · progression251,378 · 73.0% win
😍| Met a Developer · social4,992 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked21 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0393no change
21 Aug 2026, 20:5493no change
14 Aug 2026, 13:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.