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[COIL LUCU] Mount Prank

[COIL LUCU] Mount Prank

A Roblox experience owned by Skypea Games.

RoleplayENprankobstacle coursesocial

Description (written by the developer; not a statement by this register)

Welcome to Mount Prank prank your friends using spectate mode use shield for protection from pranksters Difficult : Easy - Medium ✅ Feature : - Prank system - Free Avatar Changer - 20 Checkpoint - Carry - Easy to medium obstacle Play now and prank your friends!

Last updated by the developer 9 Aug 2026, 01:02 UTC.

88
playing (measured 11 Aug 2026, 03:03 UTC)
475,237
lifetime visits
76%
liked (679 👍 / 212 👎)
21,530
favourites (45.3 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:0317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox
99 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Prank · welcome365,400 · 100.0% win
First Time Summit · welcome103,865 · 49.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.514 August 2026 — 76 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked24 September 2026 — 77 % liked4 October 2026 — 76 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:1876no change
14 Oct 2026, 01:1776no change
4 Oct 2026, 01:1676-1
24 Sept 2026, 01:1577no change
13 Sept 2026, 23:4577no change
3 Sept 2026, 23:3377no change
24 Aug 2026, 21:5177+1
14 Aug 2026, 21:5176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.