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Last to Leave Grocery Store

Last to Leave Grocery Store

A Roblox experience owned by Flowstate Games.

SurvivalENsurvivalshrinking zonelast standing

Last to Leave Grocery Store is a survival experience created on 2026-05-21. It has accumulated 2,637,544 lifetime visits and 5,521 favorites. Currently, 12 players are active. The game holds a 77% like percentage. It is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

🏪 Welcome to Last to Leave the Grocery Store Wins! 🛒 Survive day by day inside a giant grocery store 🔴 Stay inside the grocery store before the red lines shrink it away ⚡ Random events keep every round unpredictable 🍔 Find food, sleep, and gather supplies to outlast everyone else 🚪 Decide when to leave... or risk staying for bigger rewards The longer you survive, the harder it gets. Will you leave early or be the last person in the store? 👍 Like the game and join the group to support the game

Last updated by the developer 8 Aug 2026, 18:44 UTC.

12
playing (measured 10 Aug 2026, 22:45 UTC)
2,637,544
lifetime visits
78%
liked (1,785 👍 / 516 👎)
5,850
favourites (2.2 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:4518first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Manager
99 R$
Shopping Cart
99 R$
Radar
29 R$
+3 Backpack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Last to Leave the Grocery Store! · welcome1,738,632 · 100.0% win
You won! · progression119,513 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0778+1
24 Aug 2026, 07:0677no change
14 Aug 2026, 07:0577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.