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[UPD 1] Orange Incremental

[UPD 1] Orange Incremental

A Roblox experience owned by We Play Incrementals.

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Description (written by the developer; not a statement by this register)

🍊 Welcome to Orange Incremental! 🍊 Start small, collect oranges, and grow your way through tons of upgrades and new features! 🍊 Collect Oranges and increase your income 🔄 Rebirth to become stronger and progress faster 🧃 Turn your Oranges into Juice and unlock new upgrades 🌱 Find Seeds and improve powerful stats 🌳 Progress through Upgrade Trees and unlock new features 🏝️ Discover new islands as you advance 🏆 Climb the leaderboards and become the ultimate Orange collector! 🎁 GROUP REWARDS: Join the group to receive: ⚡5 Minutes of 2x Oranges 🌱 20 Free Seeds 👍 Like the game and ⭐ Favorite it to support future updates! 🔔 Join our community server for updates, sneak peeks, and more! 🍊 How far can you progress in Orange Incremental?

Last updated by the developer 12 Sept 2026, 23:47 UTC.

25
playing (measured 13 Sept 2026, 00:18 UTC)
32,133
lifetime visits
69%
liked (167 👍 / 74 👎)
2,283
favourites (71.0 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 00:1826first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Gamepasses
549 R$
2x Gold
399 R$
2x Luck
149 R$
2x Orange Juice
129 R$
2x Pulp
109 R$
2x Oranges
99 R$
2x Circle Range
99 R$
Island 3 Supply Kit
99 R$
2x Level XP
99 R$
2x Speed
79 R$
Starter Pack
29 R$
Auto Collect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! To Orange INC! · welcome38,608 · 100.0% win
Sapling! · progression17,759 · 100.0% win
First Rebirth! · progression17,668 · 100.0% win
Rebirth Veteran · progression13,528 · 98.0% win
Rebirth Master · progression7,958 · 68.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687169.513 September 2026 — 71 % liked23 September 2026 — 68 % liked3 October 2026 — 69 % liked6913 September 20263 October 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 00:2169+1
23 Sept 2026, 00:2068-3
13 Sept 2026, 00:1971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
20 September 2026
Roblox entity thumbnail
13 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.