[UPD 1] Orange Incremental
A Roblox experience owned by We Play Incrementals.
TycoonENincrementalidleupgrade
Description (written by the developer; not a statement by this register)
🍊 Welcome to Orange Incremental! 🍊 Start small, collect oranges, and grow your way through tons of upgrades and new features! 🍊 Collect Oranges and increase your income 🔄 Rebirth to become stronger and progress faster 🧃 Turn your Oranges into Juice and unlock new upgrades 🌱 Find Seeds and improve powerful stats 🌳 Progress through Upgrade Trees and unlock new features 🏝️ Discover new islands as you advance 🏆 Climb the leaderboards and become the ultimate Orange collector! 🎁 GROUP REWARDS: Join the group to receive: ⚡5 Minutes of 2x Oranges 🌱 20 Free Seeds 👍 Like the game and ⭐ Favorite it to support future updates! 🔔 Join our community server for updates, sneak peeks, and more! 🍊 How far can you progress in Orange Incremental?
Last updated by the developer 12 Sept 2026, 23:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 00:18 | 26 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Oct 2026, 00:21 | 69 | +1 |
| 23 Sept 2026, 00:20 | 68 | -3 |
| 13 Sept 2026, 00:19 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.