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[🥟] Squishy Incremental

[🥟] Squishy Incremental

A Roblox experience owned by Light Studios Inc.

TycoonENincrementalclickerfood theme

Description (written by the developer; not a statement by this register)

Collect dumplings, buy upgrades, unlock new zones, and become the #1 Dumpling Collector! Join our group to claim a 1.5x Dumpling boost! 📗Credits : @Aorqnot- Owner // Scripter @xvlm_h - Community Lead @assasinisasidu- Tester @hluecool8 - Tester

Last updated by the developer 1 Sept 2026, 17:24 UTC.

13
playing (measured 2 Sept 2026, 07:51 UTC)
21,121
lifetime visits
90%
liked (956 👍 / 111 👎)
1,005
favourites (47.6 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 07:5112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,499 R$
Void Pickaxe
799 R$
Titan Spatula
499 R$
VIP
229 R$
x2 Crystals
179 R$
x2 Gold
129 R$
2x Cash
79 R$
2x EXP
79 R$
2x Rebirths
79 R$
2x Dough
79 R$
2x Luck
79 R$
Business Dumpling
49 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dumpling Noob · welcome81,294 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

839086.52 September 2026 — 83 % liked12 September 2026 — 89 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked2 September 202622 October 2026
6 measurements spanning 50 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 07:5390no change
12 Oct 2026, 07:5390no change
2 Oct 2026, 07:5390no change
22 Sept 2026, 07:5290+1
12 Sept 2026, 07:5289+6
2 Sept 2026, 07:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.