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[Needoh !] Satisfying Squishy Tower

[Needoh !] Satisfying Squishy Tower

A Roblox experience owned by Gamenight Inc..

ObbyENsatisfyingobbyslime

[Needoh !] Satisfying Squishy Tower is an obby experience created on 2026-05-22. It has accumulated 674,426 lifetime visits and 1,628 favorites. Currently, one user is playing. The experience holds a 52% like percentage.

Description (written by the developer; not a statement by this register)

The best satisfying tower in beta! Make sure to support the game if you like it by leaving a like! satisfying tower, squishy obby, slime tower, jelly obby, Needoh, bouncy tower, cute obby, kawaii tower, soft platforms, blob obby, ASMR obby, relaxing obby, easy obby, hard obby, levels, checkpoints, collect, ASMR tower, Needoh tower, squishy tower, ASMR, fun tower

Last updated by the developer 1 Aug 2026, 19:31 UTC.

1
playing (measured 10 Aug 2026, 16:33 UTC)
674,426
lifetime visits
52%
liked (169 👍 / 158 👎)
1,738
favourites (2.6 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Wins
199 R$
Magic Carpet
49 R$
X2 WIN
24 R$
Jump Coil
15 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlocked World 1 · progression527,874 · 100.0% win
Unlocked World 2 · progression70,020 · 0.00% win
Unlocked World 3 · progression34,776 · 23.2% win
Unlocked World 4 · progression18,505 · 10.0% win
Unlocked World 5 · progression4,060 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

525352.514 August 2026 — 52 % liked24 August 2026 — 53 % liked3 September 2026 — 52 % liked13 September 2026 — 52 % liked23 September 2026 — 52 % liked3 October 2026 — 52 % liked13 October 2026 — 52 % liked23 October 2026 — 52 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0252no change
13 Oct 2026, 22:0152no change
3 Oct 2026, 22:0052no change
23 Sept 2026, 21:5352no change
13 Sept 2026, 20:5052no change
3 Sept 2026, 20:4652-1
24 Aug 2026, 18:4753+1
14 Aug 2026, 18:4552first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.