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Squishy Tower

Squishy Tower

A Roblox experience owned by Jxntiverse.

ObbyENphysicsclimbingsatisfying

Squishy Tower is an obby experience created on 2026-05-23. It has 2,485,942 lifetime visits, 10,902 favorites, and a 95% like percentage. Currently, one user is playing. The game features squishy physics, unique sounds, and free checkpoints.

Description (written by the developer; not a statement by this register)

🚶 Climb to the top of the tower made out of satisfying squishy objects! ✨ Real Squishy Physics 🔊 Unique Sounds 🏁 Free Checkpoints 😌 Will you make it to the top? Inspo @ Needoh Tower

Last updated by the developer 8 Aug 2026, 05:26 UTC.

1
playing (measured 10 Aug 2026, 20:30 UTC)
2,485,942
lifetime visits
95%
liked (4,426 👍 / 250 👎)
10,932
favourites (4.4 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER Coil
199 R$
Damage IMMUNE
199 R$
Gravity Coil
99 R$
Double Jump
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,299,326 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3395no change
14 Aug 2026, 07:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.