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PRISONER PLAYERS PRISON RUN! (Obby)

PRISONER PLAYERS PRISON RUN! (Obby)

A Roblox experience owned by Built to Ball.

ObbyENprison escapeobstacle courseparkour

PRISONER PLAYERS PRISON RUN! (Obby) is an obby genre experience created on 2026-05-24. It has accumulated 11,046,974 lifetime visits and 1,546,388 favorites. Currently, 394 players are active. The experience holds an 84% like percentage.

Description (written by the developer; not a statement by this register)

PRISONER PLAYERS PRISON RUN! (Obby) 👍 Like and ⭐ Favorite to support the game! Escape the prison before the guard catches you! Run, jump, and slide through fun obstacle stages filled with tricky jumps, moving platforms, and dangerous traps. Team up with the prisoner players and make your way to freedom. Play solo or with friends as you race through each stage. Challenge yourself to beat your best time and reach the end faster. Simple controls, smooth gameplay, and exciting obby challenges for all players. Can you escape the prison and survive the run? Tags: Obby, Parkour, Platformer, Prison, Escape, Run, Slide, Players, Prisoners, Stages, Fun, Family Friendly, Adventure

Last updated by the developer 21 Aug 2026, 20:19 UTC.

213
playing (measured 23 Aug 2026, 20:50 UTC)
11,442,921
lifetime visits
84%
liked (2,028 👍 / 373 👎)
1,619,755
favourites (141.6 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

109498303.510 August 2026 — 498 players21 August 2026 — 202 players21 August 2026 — 189 players21 August 2026 — 209 players21 August 2026 — 224 players22 August 2026 — 190 players22 August 2026 — 170 players22 August 2026 — 159 players22 August 2026 — 132 players22 August 2026 — 141 players22 August 2026 — 109 players22 August 2026 — 130 players22 August 2026 — 144 players22 August 2026 — 144 players22 August 2026 — 149 players22 August 2026 — 184 players22 August 2026 — 182 players22 August 2026 — 212 players22 August 2026 — 232 players22 August 2026 — 258 players22 August 2026 — 251 players22 August 2026 — 257 players22 August 2026 — 246 players22 August 2026 — 244 players22 August 2026 — 219 players22 August 2026 — 206 players22 August 2026 — 180 players22 August 2026 — 178 players22 August 2026 — 183 players23 August 2026 — 183 players23 August 2026 — 190 players23 August 2026 — 192 players23 August 2026 — 189 players23 August 2026 — 148 players23 August 2026 — 158 players23 August 2026 — 137 players23 August 2026 — 172 players23 August 2026 — 175 players23 August 2026 — 187 players23 August 2026 — 225 players23 August 2026 — 243 players23 August 2026 — 237 players23 August 2026 — 277 players23 August 2026 — 288 players23 August 2026 — 312 players23 August 2026 — 351 players23 August 2026 — 278 players23 August 2026 — 321 players23 August 2026 — 249 players23 August 2026 — 213 players21310 August 202623 August 2026
50 measurements spanning 13 days, net -285. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–556 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 50
Measured (UTC)PlayersChange
23 Aug 2026, 20:50213-36
23 Aug 2026, 19:50249-72
23 Aug 2026, 18:50321+43
23 Aug 2026, 17:50278-73
23 Aug 2026, 16:50351+39
23 Aug 2026, 15:50312+24
23 Aug 2026, 14:50288+11
23 Aug 2026, 13:50277+40
23 Aug 2026, 12:50237-6
23 Aug 2026, 11:50243+18
23 Aug 2026, 10:50225+38
23 Aug 2026, 09:50187+12
23 Aug 2026, 08:50175+3
23 Aug 2026, 07:50172+35
23 Aug 2026, 06:50137-21
23 Aug 2026, 05:50158+10
23 Aug 2026, 04:50148-41
23 Aug 2026, 03:50189-3
23 Aug 2026, 02:50192+2
23 Aug 2026, 01:50190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome4,796,648 · 100.0% win
Completed PRISONER PLAYERS PRISON RUN! · progression411,631 · 10.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.513 August 2026 — 84 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
50 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 50
Measured (UTC)% likedChange
23 Aug 2026, 20:5084no change
23 Aug 2026, 19:5084no change
23 Aug 2026, 18:5084no change
23 Aug 2026, 17:5084no change
23 Aug 2026, 16:5084no change
23 Aug 2026, 15:5084no change
23 Aug 2026, 14:5084no change
23 Aug 2026, 13:5084no change
23 Aug 2026, 12:5084no change
23 Aug 2026, 11:5084no change
23 Aug 2026, 10:5084no change
23 Aug 2026, 09:5084no change
23 Aug 2026, 08:5084no change
23 Aug 2026, 07:5084no change
23 Aug 2026, 06:5084no change
23 Aug 2026, 05:5084no change
23 Aug 2026, 04:5084no change
23 Aug 2026, 03:5084no change
23 Aug 2026, 02:5084no change
23 Aug 2026, 01:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.