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TSUNAMI POLICE PRISON RUN! (Obby)

TSUNAMI POLICE PRISON RUN! (Obby)

A Roblox experience owned by Built to Ball.

ObbyENprison escapetsunami waveparkour

TSUNAMI POLICE PRISON RUN! (Obby) (2026) is an obby game on Roblox, measured at 716,379 lifetime visits. It records 76 playing now, a like rating of 81%, 147,084 favourites.

Description (written by the developer; not a statement by this register)

TSUNAMI POLICE PRISON RUN! (Obby) 👍 Like and ⭐ Favorite to support the game! Escape the prison and run from a huge wave of police! Jump through fun stages, dodge obstacles, and make your way to freedom. Play solo or with friends and try to reach the end. Can you escape? Tags: Obby, Parkour, Prison, Escape, Police, Run, Fun

Last updated by the developer 21 Aug 2026, 20:16 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
716,379
lifetime visits
80%
liked (157 👍 / 39 👎)
154,265
favourites (215.3 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76195135.510 August 2026 — 195 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -119. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–213 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-119
10 Aug 2026, 15:53195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome521,514 · 100.0% win
Completed TSUNAMI POLICE PRISON RUN! · progression27,641 · 12.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

80888415 August 2026 — 88 % liked21 August 2026 — 86 % liked25 August 2026 — 83 % liked4 September 2026 — 81 % liked14 September 2026 — 80 % liked24 September 2026 — 80 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
9 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0480-1
14 Oct 2026, 01:0381no change
4 Oct 2026, 01:0381+1
24 Sept 2026, 01:0380no change
14 Sept 2026, 01:0380-1
4 Sept 2026, 01:0281-2
25 Aug 2026, 01:0183-3
21 Aug 2026, 20:5486-2
15 Aug 2026, 01:0088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.