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One Shot DUELS

One Shot DUELS

A Roblox experience owned by lock in phase.

ShooterENfirst-person shooterPvP duelsweapon skins

Description (written by the developer; not a statement by this register)

Welcome to One Shot Duels, a fast-paced first-person PvP experience where every shot counts! 🎯 Fight in intense 1v1, 2v2, 3v3, and 4v4 duels. 🔫 Every round gives you one revolver and one knife to outplay your opponents. 💥 Master powerful weapon abilities to gain the upper hand. 🗡️ Unlock and collect unique revolver and knife skins. 📈 Level up, complete quests, and earn exclusive rewards. 🤝 Trade skins with other players and build your dream inventory. 🏆 Climb the leaderboards and prove you're the ultimate duelist. ⚠️ This game is currently in Beta. ❤️ Support the game by LIKING, FAVORITING, and JOINING THE GROUP for free rewards! 🚫 Exploiting, stat farming, alt abuse, or cheating of any kind will result in a permanent ban.

Last updated by the developer 10 Aug 2026, 14:19 UTC.

30
playing (measured 11 Aug 2026, 08:31 UTC)
133,859
lifetime visits
80%
liked (115 👍 / 29 👎)
443
favourites (3.3 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:3117first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

79838115 August 2026 — 83 % liked25 August 2026 — 79 % liked4 September 2026 — 80 % liked8015 August 20264 September 2026
3 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:0080+1
25 Aug 2026, 10:5379-4
15 Aug 2026, 10:5383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.