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[🎁]Unbox a Sneaker!

[🎁]Unbox a Sneaker!

A Roblox experience owned by Sneakerhead Studios.

TycoonENsneaker collectiontycoonquesting

[🎁]Unbox a Sneaker! is a tycoon experience created on 2026-05-24. It has accumulated 605,996 lifetime visits and 28,199 favorites. Currently, 5 users are playing. The experience holds a 93% like percentage. Players can unbox sneakers, earn cash, and complete quests within the game.

Description (written by the developer; not a statement by this register)

👟 Unbox 135+ rare sneakers & upgrade your base! 💰 Earn cash offline, sell shoes for gems, and stack huge stats! 🌦️ Complete quests, survive weather events, and steal shoes from other players! 🍀 Group Perk: Join for a 1.60x Luck Boost! ⚡ Codes: CASHBOOST | EPICDROP | FREEGEMS | MOTION | EPICDROP | GEMBOX | RAREPAIR | CASHME | FREEGEMS

Last updated by the developer 10 Aug 2026, 22:49 UTC.

5
playing (measured 11 Aug 2026, 03:16 UTC)
605,996
lifetime visits
93%
liked (2,394 👍 / 185 👎)
28,405
favourites (46.9 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Unbox
599 R$
x5 Luck
250 R$
VIP!
200 R$
x2 Luck!
135 R$
x2 Gems
81 R$
x2 Cash
81 R$
Auto Sell
39 R$
x2 Offline!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Epic Card! · collection132,555 · 100.0% win
First Million? · progression130,276 · 100.0% win
Stacked! · other104,329 · 83.7% win
First Card Sold! · other95,969 · 64.4% win
First Epic Case! · collection95,835 · 58.5% win
First Legendary Card! · collection83,729 · 58.5% win
First Holographic ! · other70,728 · 42.4% win
First Legendary Shoebox! · collection69,738 · 35.5% win
First Billion!? · progression67,313 · 43.6% win
First Mythic Case! · collection67,257 · 44.7% win
First Mythic! · collection58,334 · 36.7% win
Triple Threat! · other51,304 · 58.5% win
First CELESTIAL?! · progression47,508 · 32.1% win
First Divine! · welcome31,495 · 16.0% win
First Godspeed! · welcome23,901 · 11.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3793no change
14 Aug 2026, 19:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.