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MythFall | Pre-Alpha - Act 1

MythFall | Pre-Alpha - Act 1

A Roblox experience owned by Cosmos Games: MythFall.

RacingENMMOOpen WorldSkill-based Combat

MythFall | Pre-Alpha - Act 1 is a Roblox experience categorized as racing. Created on 2026-05-25, it has recorded 985,973 lifetime visits and 24,021 favorites. Currently, 15 users are playing. The title holds a 62 percent like percentage. The description identifies the project as a pre-alpha MMO RPG with PC and mobile support.

Description (written by the developer; not a statement by this register)

💻 PC | 📱 Mobile Support | 🎮 Controller (soon) This game is PRE-ALPHA. Expect consistent updates every week! Thanks for the support! Introducing MythFall, an original IP MMO RPG. Explore a vast open world of mythic islands, master skill-based combat, and build your own legend! Take on handcrafted bosses, unlock powerful weapons, magic, and fighting styles to forge your own playstyle! The world is corrupted. Only the strongest will restore it. ⚔️✨ 👍 Like the game for free codes and rewards! 👥 Join our community server to stay up to date with news, updates, and exclusive rewards! Controls: 1 - Weapon | 2 - Magic | 3 - Fighting Styles | 4/5 - Utilities [Combat] - M1: Left Click - R: Heavy Attack - WW: Rush Attack - Hold F: Block - Tap F: Parry - Q: Dodge - Tab: Lock On [Movement] - Space: Jump - Shift: Sprint - C: Crouch - Shift + C: Slide - G: Climb Project Lead: GhostInTheCosmos Producers: Excellence, Toshi Main Developers: DieLitAKIRA, Jae (Sizzorsx), Woeber, DevinElyoh

Last updated by the developer 28 Jul 2026, 21:43 UTC.

15
playing (measured 10 Aug 2026, 17:07 UTC)
985,973
lifetime visits
62%
liked (9,672 👍 / 6,041 👎)
24,424
favourites (24.8 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0710first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Character Customization [PRE-ORDER]
499 R$
Skip Spin Animation [PRE-ORDER]
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:4862no change
24 Aug 2026, 15:4862no change
14 Aug 2026, 15:4762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.