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+1 Speed Squishy ASMR Revive Escape!

+1 Speed Squishy ASMR Revive Escape!

A Roblox experience owned by Amadeus Studio.

ObbyENspeed runsquishy themerevive mechanic

+1 Speed Squishy ASMR Revive Escape! is an obby experience created on 2026-05-31. The game has accumulated 560,457 lifetime visits and 1,346 favorites. Currently, 443 users are playing. The experience holds a 97% like percentage. It features mechanics involving speed increases and revives within a squishy-themed obstacle course environment.

Description (written by the developer; not a statement by this register)

🚀 Welcome to +1 Speed Needoh Revive Escape🚀 ⚡ Every step = +1 Speed 👟 Jump, speed up, and win in an obby made of squishies! 💪 Train your speed and unlock powerful items & multipliers 🌍 Compete and climb the global rankings on the leaderboard! 🚀 Always be fast! If you make a mistake - Dont worry! You will be revived at the last stage!

Last updated by the developer 23 Aug 2026, 16:11 UTC.

169
playing (measured 24 Aug 2026, 12:50 UTC)
704,877
lifetime visits
97%
liked (2,948 👍 / 101 👎)
1,346
favourites (1.9 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6659433016910 August 202624 August 2026
66 measurements spanning 14 days, net +103. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 66
Measured (UTC)PlayersChange
24 Aug 2026, 12:50169+6
24 Aug 2026, 11:50163+8
24 Aug 2026, 10:50155+29
24 Aug 2026, 09:50126+6
24 Aug 2026, 08:50120+14
24 Aug 2026, 07:50106-38
24 Aug 2026, 06:50144-6
24 Aug 2026, 05:50150+26
24 Aug 2026, 04:50124-20
24 Aug 2026, 03:50144-44
24 Aug 2026, 02:50188+12
24 Aug 2026, 01:50176-4
24 Aug 2026, 00:50180+16
23 Aug 2026, 23:50164-37
23 Aug 2026, 22:50201-3
23 Aug 2026, 21:50204-17
23 Aug 2026, 20:50221-24
23 Aug 2026, 19:50245-11
23 Aug 2026, 18:50256-38
23 Aug 2026, 17:50294first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hacker Treadmill [X444 SPEED]
2,999 R$
Admin Treadmill [X100 SPEED]
1,599 R$
Needoh Treadmill [25X SPEED]
749 R$
Evil Squishy [TIER 5]
599 R$
Panda Squishy [TIER 4]
399 R$
Diamond Treadmill [X9 SPEED]
259 R$
Doggy Squishy [TIER 3]
199 R$
Rainbow Trail [TIER 5]
199 R$
Purple Trail [TIER 4]
99 R$
Kitty Squishy [TIER 2]
99 R$
Golden Treadmill [X3 SPEED]
59 R$
Red Trail [TIER 3]
49 R$
Shiny Squishy [TIER 1]
49 R$
Green Trail [TIER 2]
19 R$
Blue Trail [TIER 1]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9715 August 202624 August 2026
66 measurements spanning 9 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 12:5097no change
24 Aug 2026, 11:5097no change
24 Aug 2026, 10:5097no change
24 Aug 2026, 09:5097no change
24 Aug 2026, 08:5097no change
24 Aug 2026, 07:5097no change
24 Aug 2026, 06:5097no change
24 Aug 2026, 05:5097no change
24 Aug 2026, 04:5097no change
24 Aug 2026, 03:5097no change
24 Aug 2026, 02:5097no change
24 Aug 2026, 01:5097no change
24 Aug 2026, 00:5097no change
23 Aug 2026, 23:5097no change
23 Aug 2026, 22:5097no change
23 Aug 2026, 21:5097no change
23 Aug 2026, 20:5097no change
23 Aug 2026, 19:5097no change
23 Aug 2026, 18:5097no change
23 Aug 2026, 17:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.