+1 Speed Squishy ASMR Revive Escape!
A Roblox experience owned by Amadeus Studio.
ObbyENspeed runsquishy themerevive mechanic
+1 Speed Squishy ASMR Revive Escape! is an obby experience on Roblox, created in 2026, with 733,917 lifetime visits. It records 91 playing now, a like rating of 96%, 3,602 favourites.
Description (written by the developer; not a statement by this register)
🚀 Welcome to +1 Speed Needoh Revive Escape🚀 ⚡ Every step = +1 Speed 👟 Jump, speed up, and win in an obby made of squishies! 💪 Train your speed and unlock powerful items & multipliers 🌍 Compete and climb the global rankings on the leaderboard! 🚀 Always be fast! If you make a mistake - Dont worry! You will be revived at the last stage!
Last updated by the developer 23 Aug 2026, 16:11 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 06:50 | 91 | -25 |
| 25 Aug 2026, 05:50 | 116 | -7 |
| 25 Aug 2026, 04:50 | 123 | -45 |
| 25 Aug 2026, 03:50 | 168 | -26 |
| 25 Aug 2026, 02:50 | 194 | -8 |
| 25 Aug 2026, 01:50 | 202 | -32 |
| 25 Aug 2026, 00:50 | 234 | +17 |
| 24 Aug 2026, 23:50 | 217 | -20 |
| 24 Aug 2026, 22:50 | 237 | +34 |
| 24 Aug 2026, 21:50 | 203 | -8 |
| 24 Aug 2026, 20:50 | 211 | +45 |
| 24 Aug 2026, 19:50 | 166 | -36 |
| 24 Aug 2026, 18:50 | 202 | -13 |
| 24 Aug 2026, 17:50 | 215 | +40 |
| 24 Aug 2026, 16:50 | 175 | +20 |
| 24 Aug 2026, 15:50 | 155 | -36 |
| 24 Aug 2026, 14:50 | 191 | -3 |
| 24 Aug 2026, 13:50 | 194 | +25 |
| 24 Aug 2026, 12:50 | 169 | +6 |
| 24 Aug 2026, 11:50 | 163 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 06:20 | 95 | -1 |
| 14 Oct 2026, 06:19 | 96 | no change |
| 4 Oct 2026, 06:18 | 96 | no change |
| 24 Sept 2026, 06:18 | 96 | no change |
| 14 Sept 2026, 06:17 | 96 | no change |
| 4 Sept 2026, 06:17 | 96 | -1 |
| 25 Aug 2026, 06:50 | 97 | no change |
| 25 Aug 2026, 05:50 | 97 | no change |
| 25 Aug 2026, 04:50 | 97 | no change |
| 25 Aug 2026, 03:50 | 97 | no change |
| 25 Aug 2026, 02:50 | 97 | no change |
| 25 Aug 2026, 01:50 | 97 | no change |
| 25 Aug 2026, 00:50 | 97 | no change |
| 24 Aug 2026, 23:50 | 97 | no change |
| 24 Aug 2026, 22:50 | 97 | no change |
| 24 Aug 2026, 21:50 | 97 | no change |
| 24 Aug 2026, 20:50 | 97 | no change |
| 24 Aug 2026, 19:50 | 97 | no change |
| 24 Aug 2026, 18:50 | 97 | no change |
| 24 Aug 2026, 17:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.