+1 Speed Squishy ASMR Revive Escape!
A Roblox experience owned by Amadeus Studio.
ObbyENspeed runsquishy themerevive mechanic
+1 Speed Squishy ASMR Revive Escape! is an obby experience created on 2026-05-31. The game has accumulated 560,457 lifetime visits and 1,346 favorites. Currently, 443 users are playing. The experience holds a 97% like percentage. It features mechanics involving speed increases and revives within a squishy-themed obstacle course environment.
Description (written by the developer; not a statement by this register)
🚀 Welcome to +1 Speed Needoh Revive Escape🚀 ⚡ Every step = +1 Speed 👟 Jump, speed up, and win in an obby made of squishies! 💪 Train your speed and unlock powerful items & multipliers 🌍 Compete and climb the global rankings on the leaderboard! 🚀 Always be fast! If you make a mistake - Dont worry! You will be revived at the last stage!
Last updated by the developer 23 Aug 2026, 16:11 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 12:50 | 169 | +6 |
| 24 Aug 2026, 11:50 | 163 | +8 |
| 24 Aug 2026, 10:50 | 155 | +29 |
| 24 Aug 2026, 09:50 | 126 | +6 |
| 24 Aug 2026, 08:50 | 120 | +14 |
| 24 Aug 2026, 07:50 | 106 | -38 |
| 24 Aug 2026, 06:50 | 144 | -6 |
| 24 Aug 2026, 05:50 | 150 | +26 |
| 24 Aug 2026, 04:50 | 124 | -20 |
| 24 Aug 2026, 03:50 | 144 | -44 |
| 24 Aug 2026, 02:50 | 188 | +12 |
| 24 Aug 2026, 01:50 | 176 | -4 |
| 24 Aug 2026, 00:50 | 180 | +16 |
| 23 Aug 2026, 23:50 | 164 | -37 |
| 23 Aug 2026, 22:50 | 201 | -3 |
| 23 Aug 2026, 21:50 | 204 | -17 |
| 23 Aug 2026, 20:50 | 221 | -24 |
| 23 Aug 2026, 19:50 | 245 | -11 |
| 23 Aug 2026, 18:50 | 256 | -38 |
| 23 Aug 2026, 17:50 | 294 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:50 | 97 | no change |
| 24 Aug 2026, 11:50 | 97 | no change |
| 24 Aug 2026, 10:50 | 97 | no change |
| 24 Aug 2026, 09:50 | 97 | no change |
| 24 Aug 2026, 08:50 | 97 | no change |
| 24 Aug 2026, 07:50 | 97 | no change |
| 24 Aug 2026, 06:50 | 97 | no change |
| 24 Aug 2026, 05:50 | 97 | no change |
| 24 Aug 2026, 04:50 | 97 | no change |
| 24 Aug 2026, 03:50 | 97 | no change |
| 24 Aug 2026, 02:50 | 97 | no change |
| 24 Aug 2026, 01:50 | 97 | no change |
| 24 Aug 2026, 00:50 | 97 | no change |
| 23 Aug 2026, 23:50 | 97 | no change |
| 23 Aug 2026, 22:50 | 97 | no change |
| 23 Aug 2026, 21:50 | 97 | no change |
| 23 Aug 2026, 20:50 | 97 | no change |
| 23 Aug 2026, 19:50 | 97 | no change |
| 23 Aug 2026, 18:50 | 97 | no change |
| 23 Aug 2026, 17:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.