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💥 SHOOTING!

💥 SHOOTING!

A Roblox experience owned by We Eat Pasta Entertainment.

💥 SHOOTING! is a Roblox experience created on 2026-06-02. It currently has 235 players and 500,303 lifetime visits. The game holds 38,039 favorites and a 49% like percentage. No genre is listed.

Last updated by the developer 23 Jul 2026, 04:18 UTC.

447
playing (measured 25 Aug 2026, 22:50 UTC)
670,916
lifetime visits
49%
liked (135 👍 / 141 👎)
84,668
favourites (126.2 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

74593333.544710 August 202625 August 2026
100 measurements spanning 15 days, net +373. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 100
Measured (UTC)PlayersChange
25 Aug 2026, 22:50447+38
25 Aug 2026, 21:50409+29
25 Aug 2026, 20:50380+25
25 Aug 2026, 19:50355-59
25 Aug 2026, 18:50414-51
25 Aug 2026, 17:50465+22
25 Aug 2026, 16:50443-47
25 Aug 2026, 15:50490+11
25 Aug 2026, 14:50479+48
25 Aug 2026, 13:50431+28
25 Aug 2026, 12:50403+8
25 Aug 2026, 11:50395+30
25 Aug 2026, 10:50365+69
25 Aug 2026, 09:50296+15
25 Aug 2026, 08:50281+24
25 Aug 2026, 07:50257+2
25 Aug 2026, 06:50255+14
25 Aug 2026, 05:50241-13
25 Aug 2026, 04:50254-86
25 Aug 2026, 03:50340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAX LEVEL (X 100)
499 R$
Admin Commands
349 R$
X2 SPEED (OP/PERMANENT)
250 R$
Equip 2 Effects
79 R$
Customizable Outfits (PERMANENT)
49 R$
Elite
40 R$
Radio
30 R$
Speed Unbox
30 R$
Gold Prank Bomb
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

455047.54915 August 202625 August 2026
100 measurements spanning 11 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–51 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 100
Measured (UTC)% likedChange
25 Aug 2026, 22:5049no change
25 Aug 2026, 21:5049no change
25 Aug 2026, 20:5049no change
25 Aug 2026, 19:5049no change
25 Aug 2026, 18:5049no change
25 Aug 2026, 17:5049no change
25 Aug 2026, 16:5049no change
25 Aug 2026, 15:5049no change
25 Aug 2026, 14:5049no change
25 Aug 2026, 13:5049no change
25 Aug 2026, 12:5049no change
25 Aug 2026, 11:5049no change
25 Aug 2026, 10:5049no change
25 Aug 2026, 09:5049no change
25 Aug 2026, 08:5049no change
25 Aug 2026, 07:5049no change
25 Aug 2026, 06:5049no change
25 Aug 2026, 05:5049no change
25 Aug 2026, 04:5049no change
25 Aug 2026, 03:5049first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.