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FNAF: UNBOUND [MOBILE]

FNAF: UNBOUND [MOBILE]

A Roblox experience owned by Jaedev Group.

HorrorENFive Nights at Freddy'sHorrorJumpscare

FNAF: UNBOUND [MOBILE] is a horror experience created on 2026-06-02. It has recorded 969,289 lifetime visits and 7,876 favorites. Currently, 43 players are active. The game holds a 93% like percentage. The description notes it is a mobile version of a Five Nights at Freddy's title featuring jump scares and loud noises.

Description (written by the developer; not a statement by this register)

A Classic Styled FNAF Game that does what hasn't been done before! Survive the night on a train 🚅, be the star on a gameshow 🌟, or give Foxy toilet paper? 🧻 -------------------------------------------------------------------------- !!! THIS GAME CONTAINS JUMPSCARES AND LOUD NOISES !!! This is the mobile version of FNAF: UNBOUND. There will definitely be bugs. Also still technically works on PC. SHUTDOWN = UPDATE Tags: FNAF, Horror, Five Nights At Freddy's, FNAF Roblox

Last updated by the developer 25 Jul 2026, 20:25 UTC.

43
playing (measured 10 Aug 2026, 19:05 UTC)
969,289
lifetime visits
93%
liked (1,859 👍 / 145 👎)
9,194
favourites (9.5 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Are You Ready For Freddy? [MOBILE] · other323,212 · 100.0% win
Um.. OCCUPIED!!! [MOBILE] · other43,106 · 23.0% win
All Aboard The Fazbear Express! [MOBILE] · welcome18,768 · 7.0% win
Sit Back, Relax, and Enjoy the Movie [MOBILE] · other1,259 · 0.50% win
All Eyes On You... [MOBILE] · other642 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5293no change
24 Aug 2026, 16:2093no change
14 Aug 2026, 16:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.