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Be an SCP or Guard [SCP-096]

Be an SCP or Guard [SCP-096]

A Roblox experience owned by Be Monster Or Guard.

HorrorENSCP FoundationHorror SurvivalAsymmetric Multiplayer

Description (written by the developer; not a statement by this register)

👁️ ANYONE CAN BECOME THE SCP. ❗USE CODE "100K"❗ At any moment, a random player is chosen to become an SCP. Everyone else fights to survive — or dies trying. When one falls, another is chosen. The breach never ends. ⚔️ EARN EVERYTHING — NO PAY-TO-WIN 30+ weapons · Elite Task Forces · Exclusive loadouts · Perks · Skins · Cosmetics & Auras All unlocked through gameplay. ☠️ ACTIVE SCPS: SCP-173 🥜 SCP-457 🔥 SCP-049 🖐️ SCP-076 ⚔️ SCP-966 👻 SCP-096 💀 AND MORE! FULL MOBILE/CONSOLE/PC SUPPORT! 🚀 Frequent updates — new entities, new weapons, new ways to die. ⚠️ Exploiters are permanently banned. No appeal. No exceptions. Contain the threat… or become it. 👁️ #SCP #SCPFoundation #ContainmentBreach #Anomaly #Entity #Horror #HorrorGame #RobloxHorror #Backrooms #LiminalSpace #Doors #Pressure #Apeirophobia #SCP3008 #Survival #Multiplayer #Coop #Escape #Brainrot #Monster #Facility #Escape #Skibidi #SCP096 #Scary #SCP682 #Fyp #Survival

Last updated by the developer 11 Aug 2026, 00:03 UTC.

23
playing (measured 11 Aug 2026, 01:01 UTC)
101,445
lifetime visits
74%
liked (429 👍 / 150 👎)
4,243
favourites (41.8 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:0119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2X ENTITY CHANCE!
149 R$
2X DAMAGE GAIN!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome72,690 · 100.0% win
SOLDIER · other24,399 · 50.6% win
ENTITY · other18,292 · 44.7% win
DAMAGE 1000! · progression17,707 · 44.0% win
DAMAGE 3000 · other8,411 · 28.1% win
ELIMINATIONS 20! · progression8,166 · 27.7% win
DAMAGE 5000! · progression5,240 · 21.8% win
ELIMINATIONS 40! · progression4,880 · 21.4% win
ELIMINATIONS 60! · progression3,295 · 12.9% win
LEVEL 10! · progression3,138 · 15.2% win
DAMAGE 8000! · progression3,124 · 14.0% win
BACKROOMS EVENT · other2,987 · 0.00% win
DAMAGE 10000! · progression2,385 · 11.8% win
ELIMINATIONS 80! · progression2,372 · 8.9% win
ELIMINATIONS 100! · progression1,835 · 7.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.515 August 2026 — 75 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1774-1
15 Aug 2026, 12:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.