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Guess My Slime! 🫟

Guess My Slime! 🫟

A Roblox experience owned by popular cat games.

MinigamesENslimeguessingmultiplayer

Guess My Slime! 🫟 is a minigame experience created on 2026-06-05. The title currently has 2 players online. It has accumulated 3,702,653 lifetime visits. The game holds 5,412 favorites. User engagement metrics show an 80% like percentage. The experience focuses on guessing opponents' slime choices through progressive hints.

Description (written by the developer; not a statement by this register)

Both of you choose your favorite Slime! 🔤 Guess what your opponent slime is ⚡ Be quick because you will slowly get more hints! 🧠 Be the first to guess correctly to win Can you figure it out before they figure out yours? 👍 Like the game for more updates and new features!

Last updated by the developer 5 Aug 2026, 20:33 UTC.

2
playing (measured 10 Aug 2026, 20:37 UTC)
3,702,653
lifetime visits
80%
liked (1,153 👍 / 295 👎)
5,424
favourites (1.5 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:376first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Bundle
81 R$
Glitch Bundle
45 R$
Celestial bundle
45 R$
Cash Immunity
41 R$
Double Cash
33 R$
Double Streak
33 R$
Double Wins
33 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,713,234 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0480no change
24 Aug 2026, 04:0280no change
14 Aug 2026, 04:0180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.