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Jump To Steal Slime 🟢

Jump To Steal Slime 🟢

A Roblox experience owned by Faroeste Caboclo.

TycoonENslime collectionbase buildingoffline earnings

Jump To Steal Slime 🟢 is a Roblox tycoon experience created in 2026. Players build up a business or base, spending earnings on upgrades as they progress. It has logged 19,117,561 lifetime visits and 847,499 favorites to date. It holds an 83% like rate, with 727 players active at last count. It is listed in the tycoon category on the index.

Description (written by the developer; not a statement by this register)

🟢 Welcome to Jump To Steal Slime! 🟢 💡- Get the Lucky Blocks to your base without getting caught to unlock new Slimes! 💵- Use the money from the Slimes to upgrade your character and base! ⏰- Your slimes make money offline, so make sure to check on them everyday! UPDATE: + 7 New Slimes! + Toxic Wasteland Zone! + New Lucky Block! + Bug Fixes ⚠️(the update is live on new servers!) If you enjoy our game, Like it and join our group for surprises and more updates!☺️

Last updated by the developer 6 Sept 2026, 03:11 UTC.

99
playing (measured 22 Sept 2026, 01:50 UTC)
19,927,020
lifetime visits
83%
liked (13,077 👍 / 2,645 👎)
877,405
favourites (44.0 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,330714.51 September 202622 September 2026
500 measurements spanning 21 days, net -472. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 01:5099-46
22 Sept 2026, 00:50145+6
21 Sept 2026, 23:50139-3
21 Sept 2026, 22:50142-11
21 Sept 2026, 21:50153+9
21 Sept 2026, 20:50144-33
21 Sept 2026, 19:50177-30
21 Sept 2026, 18:50207-62
21 Sept 2026, 17:50269+43
21 Sept 2026, 16:50226+14
21 Sept 2026, 15:50212+16
21 Sept 2026, 14:50196-7
21 Sept 2026, 13:50203+26
21 Sept 2026, 12:50177+19
21 Sept 2026, 11:50158+1
21 Sept 2026, 10:50157+9
21 Sept 2026, 09:50148+7
21 Sept 2026, 08:50141-1
21 Sept 2026, 07:50142+26
21 Sept 2026, 06:50116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
115 R$
x2 Money
85 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 🟢Slime🟢! · welcome8,077,401 · 61.9% win
??? · other185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 202622 October 2026
752 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 752
Measured (UTC)% likedChange
22 Oct 2026, 18:1983no change
12 Oct 2026, 18:1983no change
2 Oct 2026, 18:1883no change
22 Sept 2026, 18:1783no change
22 Sept 2026, 01:5083no change
22 Sept 2026, 00:5083no change
21 Sept 2026, 23:5083no change
21 Sept 2026, 22:5083no change
21 Sept 2026, 21:5083no change
21 Sept 2026, 20:5083no change
21 Sept 2026, 19:5083no change
21 Sept 2026, 18:5083no change
21 Sept 2026, 17:5083no change
21 Sept 2026, 16:5083no change
21 Sept 2026, 15:5083no change
21 Sept 2026, 14:5083no change
21 Sept 2026, 13:5083no change
21 Sept 2026, 12:5083no change
21 Sept 2026, 11:5083no change
21 Sept 2026, 10:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.