Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Jump Needoh Escape

+1 Jump Needoh Escape

A Roblox experience owned by Needoh Life.

ObbyENASMRParkourMultiplayer

Description (written by the developer; not a statement by this register)

🦘 Welcome to +1 Jump Needoh Escape! ⚡ Gain jump with every step! 🤸🏻 Run, jump, and escape across a world made of needohs! 💪 Train your jump and unlock powerful multipliers! 👥 Bounce along friends and other players! 🌍 Can you jump the highest and reach the top? 🎀 Join our group and like the game to unlock a FREE GIFT! 🎧 ASMR vibes included Smooth movement, satisfying needoh sounds, bouncy visuals, and relaxing sounds for a perfect mix of jump & chill ✨ 🔑 Tags: Jump, Speed, Needoh, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun,

Last updated by the developer 12 Jul 2026, 21:38 UTC.

7
playing (measured 11 Aug 2026, 00:07 UTC)
128,598
lifetime visits
95%
liked (416 👍 / 20 👎)
478
favourites (3.7 per 1k visits)
8 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:071first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.515 August 2026 — 96 % liked25 August 2026 — 95 % liked4 September 2026 — 96 % liked14 September 2026 — 95 % liked14 October 2026 — 95 % liked15 August 202614 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 13:2095no change
14 Sept 2026, 10:2195-1
4 Sept 2026, 10:2096+1
25 Aug 2026, 09:0195-1
15 Aug 2026, 09:0096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.