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Merge Swords And Kill Zombies!

Merge Swords And Kill Zombies!

A Roblox experience owned by Sword Studs.

SurvivalENzombie survivalmerge mechanicweapon upgrades

Created in 2026, Merge Swords And Kill Zombies! is a survival experience on Roblox with over 2.9 million lifetime visits. It records 69 playing now, a like rating of 83%, 24,216 favourites.

Description (written by the developer; not a statement by this register)

🧟 Survive the zombie outbreak and merge legendary weapons! ⚔️ 🗡️ Combine matching swords to unlock stronger blades 💀 Fight hordes of zombies and clear dangerous zones 💰 Gather coins from every kill and invest in better upgrades 🔥 Discover rare swords with unique power levels 🎮 Available on Desktop, Mobile, Tablet & Console ⭐ LIKE and Join the group for rewards, codes, and announcements!

Last updated by the developer 24 Aug 2026, 21:40 UTC.

69
playing (measured 1 Sept 2026, 19:50 UTC)
2,936,853
lifetime visits
83%
liked (2,136 👍 / 448 👎)
24,705
favourites (8.4 per 1k visits)
9 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

691,102585.510 August 20261 September 2026
265 measurements spanning 22 days, net -647. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 265
Measured (UTC)PlayersChange
1 Sept 2026, 19:5069-31
1 Sept 2026, 18:50100-26
1 Sept 2026, 17:50126-35
1 Sept 2026, 16:50161-47
1 Sept 2026, 15:50208-37
1 Sept 2026, 14:50245-18
1 Sept 2026, 13:50263-43
1 Sept 2026, 12:50306-9
1 Sept 2026, 11:50315+21
1 Sept 2026, 10:50294+7
1 Sept 2026, 09:50287+2
1 Sept 2026, 08:50285+18
1 Sept 2026, 07:50267+31
1 Sept 2026, 06:50236-1
1 Sept 2026, 05:50237+32
1 Sept 2026, 04:50205-1
1 Sept 2026, 03:50206+40
1 Sept 2026, 02:50166+9
1 Sept 2026, 01:50157-4
1 Sept 2026, 00:50161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Damage
260 R$
2x Income
210 R$
Auto Merge
160 R$
2x Cash
104 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

81838214 August 202623 October 2026
272 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 272
Measured (UTC)% likedChange
23 Oct 2026, 13:2083no change
13 Oct 2026, 13:1983no change
3 Oct 2026, 13:1983+1
23 Sept 2026, 13:1882no change
13 Sept 2026, 13:1782no change
3 Sept 2026, 13:1682no change
1 Sept 2026, 19:5082no change
1 Sept 2026, 18:5082no change
1 Sept 2026, 17:5082no change
1 Sept 2026, 16:5082no change
1 Sept 2026, 15:5082no change
1 Sept 2026, 14:5082no change
1 Sept 2026, 13:5082no change
1 Sept 2026, 12:5082no change
1 Sept 2026, 11:5082no change
1 Sept 2026, 10:5082no change
1 Sept 2026, 09:5082no change
1 Sept 2026, 08:5082no change
1 Sept 2026, 07:5082-1
1 Sept 2026, 06:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.