Merge Swords And Kill Zombies!
A Roblox experience owned by Sword Studs.
SurvivalENzombie survivalmerge mechanicweapon upgrades
Created in 2026, Merge Swords And Kill Zombies! is a survival experience on Roblox with over 2.9 million lifetime visits. It records 69 playing now, a like rating of 83%, 24,216 favourites.
Description (written by the developer; not a statement by this register)
🧟 Survive the zombie outbreak and merge legendary weapons! ⚔️ 🗡️ Combine matching swords to unlock stronger blades 💀 Fight hordes of zombies and clear dangerous zones 💰 Gather coins from every kill and invest in better upgrades 🔥 Discover rare swords with unique power levels 🎮 Available on Desktop, Mobile, Tablet & Console ⭐ LIKE and Join the group for rewards, codes, and announcements!
Last updated by the developer 24 Aug 2026, 21:40 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 19:50 | 69 | -31 |
| 1 Sept 2026, 18:50 | 100 | -26 |
| 1 Sept 2026, 17:50 | 126 | -35 |
| 1 Sept 2026, 16:50 | 161 | -47 |
| 1 Sept 2026, 15:50 | 208 | -37 |
| 1 Sept 2026, 14:50 | 245 | -18 |
| 1 Sept 2026, 13:50 | 263 | -43 |
| 1 Sept 2026, 12:50 | 306 | -9 |
| 1 Sept 2026, 11:50 | 315 | +21 |
| 1 Sept 2026, 10:50 | 294 | +7 |
| 1 Sept 2026, 09:50 | 287 | +2 |
| 1 Sept 2026, 08:50 | 285 | +18 |
| 1 Sept 2026, 07:50 | 267 | +31 |
| 1 Sept 2026, 06:50 | 236 | -1 |
| 1 Sept 2026, 05:50 | 237 | +32 |
| 1 Sept 2026, 04:50 | 205 | -1 |
| 1 Sept 2026, 03:50 | 206 | +40 |
| 1 Sept 2026, 02:50 | 166 | +9 |
| 1 Sept 2026, 01:50 | 157 | -4 |
| 1 Sept 2026, 00:50 | 161 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 13:20 | 83 | no change |
| 13 Oct 2026, 13:19 | 83 | no change |
| 3 Oct 2026, 13:19 | 83 | +1 |
| 23 Sept 2026, 13:18 | 82 | no change |
| 13 Sept 2026, 13:17 | 82 | no change |
| 3 Sept 2026, 13:16 | 82 | no change |
| 1 Sept 2026, 19:50 | 82 | no change |
| 1 Sept 2026, 18:50 | 82 | no change |
| 1 Sept 2026, 17:50 | 82 | no change |
| 1 Sept 2026, 16:50 | 82 | no change |
| 1 Sept 2026, 15:50 | 82 | no change |
| 1 Sept 2026, 14:50 | 82 | no change |
| 1 Sept 2026, 13:50 | 82 | no change |
| 1 Sept 2026, 12:50 | 82 | no change |
| 1 Sept 2026, 11:50 | 82 | no change |
| 1 Sept 2026, 10:50 | 82 | no change |
| 1 Sept 2026, 09:50 | 82 | no change |
| 1 Sept 2026, 08:50 | 82 | no change |
| 1 Sept 2026, 07:50 | 82 | -1 |
| 1 Sept 2026, 06:50 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.