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Cars vs Runners

Cars vs Runners

A Roblox experience owned by Silk Road Games.

SimulatorENteam-basedchasevehicle combat

Cars vs Runners is a simulator experience created on 2026-06-10. It has accumulated 594,760 lifetime visits and 3,979 favorites. Currently, 38 users are playing. The game holds a 43% like percentage. Players choose between Cars or Runners teams to complete objectives. The experience includes crate mechanics and group features.

Description (written by the developer; not a statement by this register)

Welcome to Cars vs Runners ! How to Play: 🚗TEAM Cars Run over the Runners and stop them from making it to the end 🏃TEAM Runners Dodge the cars and Make it to the end of the platform 🎁 Open crates for new cars 👍 Like the game and join the group! ⚠️ WARNING: Exploiting, cheating, and abusing glitches will result in a permanent ban. Play fair and have fun! Inspired from GTA

Last updated by the developer 7 Aug 2026, 22:34 UTC.

38
playing (measured 10 Aug 2026, 15:46 UTC)
594,760
lifetime visits
43%
liked (332 👍 / 434 👎)
4,108
favourites (6.9 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4634first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Nitro [Permanent]
299 R$
VIP
199 R$
2x Cash
99 R$
F1 Super Car
99 R$
Super Nitro
80 R$
Instant Spin
50 R$
Skip Daily Rewards
49 R$
Starter Pack
29 R$
Color Wheel
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome426,468 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4314 August 2026 — 43 % liked24 August 2026 — 43 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:1643no change
14 Aug 2026, 20:1543first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.