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[UPD💣] Drift Tag

[UPD💣] Drift Tag

A Roblox experience owned by Tandem Labs.

RacingENbomb tagdrivingmultiplayer

Drift Tag turns hot potato into a driving contest, with players passing a bomb by tagging rivals before a timer runs out. Created in 2025 and tagged racing, it has about 77.5 million visits and 5.8 million favorites. The like rate is 83 percent; 2,009 players are online.

Description (written by the developer; not a statement by this register)

Welcome to Drift Tag 🚗💣 Pass the bomb, dodge your rivals, and be the last driver standing! ❗ JOIN A LOW PING SERVER FOR BETTER HITBOXES Grab a car and hit the streets in a high-speed game of hot-potato. Tag other players to pass off the bomb before the timer hits zero. 🎮 Gamemodes only occur with 4 or more players in a server, [🔥] streaks are uneffected. 🏴‍☠️ Private server owners get permission to edit round/map, announce, and kick players. 🚩 Report players via /report 💨 Features: 💣 Fast-paced bomb-tag rounds 🚗 Unlock 20+ cars as you progress 🎁 Open cases for rare vehicles & big rewards 🏆 Earn badges for clutch plays & win streaks 💰 Earn cash every round to unlock more TAGS: drift tag, bomb tag, cars, racing, driving, drift, car game, tag, hot potato, multiplayer, party, survival, unlocks, cases, abilities, progression, money, speed, cars game, skills, fun, competitive, chaos, vehicle, last one standing

Last updated by the developer 26 Oct 2026, 13:46 UTC.

968
playing (measured 26 Oct 2026, 15:50 UTC)
80,191,339
lifetime visits
83%
liked (204,952 👍 / 41,395 👎)
5,993,564
favourites (74.7 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2902,3611,325.59685 October 202626 October 2026
500 measurements spanning 21 days, net -136. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 15:50968-7
26 Oct 2026, 14:50975+120
26 Oct 2026, 13:50855+168
26 Oct 2026, 12:50687+30
26 Oct 2026, 11:50657+103
26 Oct 2026, 10:50554+15
26 Oct 2026, 09:50539+71
26 Oct 2026, 08:50468+95
26 Oct 2026, 07:50373+28
26 Oct 2026, 06:50345+39
26 Oct 2026, 05:50306+5
26 Oct 2026, 04:50301-116
26 Oct 2026, 03:50417-146
26 Oct 2026, 02:50563-148
26 Oct 2026, 01:50711-160
26 Oct 2026, 00:50871+123
25 Oct 2026, 23:50748+45
25 Oct 2026, 22:50703-107
25 Oct 2026, 21:50810-178
25 Oct 2026, 20:50988first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drift Icon Bundle
219 R$
[DEATH EFFECT] Radioactive
219 R$
Custom Honk 🔊
59 R$
Starter Pack [LIMITED]
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game · welcome25,726,478 · 66.3% win
Special Delivery 💣 · other15,267,083 · 38.7% win
Return to Sender 📦 · other10,050,334 · 22.8% win
First Victory 🏆 · progression8,064,172 · 22.5% win
Going out with a BANG ✈ · other5,386,925 · 19.2% win
Platformer 🪁 · other4,415,150 · 2.8% win
Just in Time ⏳ · other4,013,925 · 11.2% win
Clean Driver 🚧 · other3,684,205 · 21.9% win
Dedicated Driver 🕒 · other2,095,159 · 10.6% win
Lightning Reflexes ⚡ · other1,894,610 · 4.2% win
Champion Driver 👑 · progression572,493 · 3.3% win
Bomb Taxi 🚕 · other185,856 · 1.3% win
Unstoppable 🌟 · other151,426 · 0.80% win
The Completionist · collection2,034 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.521 August 202626 October 2026
1567 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1567
Measured (UTC)% likedChange
26 Oct 2026, 15:5083no change
26 Oct 2026, 14:5083no change
26 Oct 2026, 13:5083no change
26 Oct 2026, 12:5083no change
26 Oct 2026, 11:5083no change
26 Oct 2026, 10:5083no change
26 Oct 2026, 09:5083no change
26 Oct 2026, 08:5083no change
26 Oct 2026, 07:5083no change
26 Oct 2026, 06:5083no change
26 Oct 2026, 05:5083no change
26 Oct 2026, 04:5083no change
26 Oct 2026, 03:5083no change
26 Oct 2026, 02:5083no change
26 Oct 2026, 01:5083no change
26 Oct 2026, 00:5083no change
25 Oct 2026, 23:5083no change
25 Oct 2026, 22:5083no change
25 Oct 2026, 21:5083no change
25 Oct 2026, 20:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.