[UPD💣] Drift Tag
A Roblox experience owned by Tandem Labs.
RacingENbomb tagdrivingmultiplayer
[UPD💣] Drift Tag is a racing experience created on 2025-08-12. It currently has 7,347 players online. The game has accumulated 49,986,593 lifetime visits and 4,194,581 favorites. It holds an 84% like percentage. The title indicates an update involving bomb-tag mechanics and vehicle unlocking.
Description (written by the developer; not a statement by this register)
Welcome to Drift Tag 🚗💣 Pass the bomb, dodge your rivals, and be the last driver standing! ❗ JOIN A LOW PING SERVER FOR BETTER HITBOXES Grab a car and hit the streets in a high-speed game of hot-potato. Tag other players to pass off the bomb before the timer hits zero. 🎮 Gamemodes only occur with 4 or more players in a server, [🔥] streaks are uneffected. 🏴☠️ Private server owners get permission to edit round/map, announce, and kick players. 🚩 Report players via /report 💨 Features: 💣 Fast-paced bomb-tag rounds 🚗 Unlock 20+ cars as you progress 🎁 Open cases for rare vehicles & big rewards 🏆 Earn badges for clutch plays & win streaks 💰 Earn cash every round to unlock more TAGS: drift tag, bomb tag, cars, racing, driving, drift, car game, tag, hot potato, multiplayer, party, survival, unlocks, cases, abilities, progression, money, speed, cars game, skills, fun, competitive, chaos, vehicle, last one standing
Last updated by the developer 3 Sept 2026, 13:25 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 14:50 | 3,101 | +49 |
| 3 Sept 2026, 13:50 | 3,052 | +226 |
| 3 Sept 2026, 12:50 | 2,826 | +355 |
| 3 Sept 2026, 11:50 | 2,471 | +1,046 |
| 3 Sept 2026, 07:50 | 1,425 | +257 |
| 3 Sept 2026, 06:50 | 1,168 | -42 |
| 3 Sept 2026, 05:50 | 1,210 | -89 |
| 3 Sept 2026, 04:50 | 1,299 | -219 |
| 3 Sept 2026, 03:50 | 1,518 | -360 |
| 3 Sept 2026, 02:50 | 1,878 | -654 |
| 3 Sept 2026, 01:50 | 2,532 | -203 |
| 3 Sept 2026, 00:50 | 2,735 | -229 |
| 2 Sept 2026, 23:50 | 2,964 | +41 |
| 2 Sept 2026, 22:50 | 2,923 | -22 |
| 2 Sept 2026, 21:50 | 2,945 | +27 |
| 2 Sept 2026, 20:50 | 2,918 | -187 |
| 2 Sept 2026, 19:50 | 3,105 | -726 |
| 2 Sept 2026, 18:50 | 3,831 | +135 |
| 2 Sept 2026, 17:50 | 3,696 | +107 |
| 2 Sept 2026, 16:50 | 3,589 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:50 | 84 | no change |
| 3 Sept 2026, 13:50 | 84 | no change |
| 3 Sept 2026, 12:50 | 84 | no change |
| 3 Sept 2026, 11:50 | 84 | no change |
| 3 Sept 2026, 07:50 | 84 | no change |
| 3 Sept 2026, 06:50 | 84 | no change |
| 3 Sept 2026, 05:50 | 84 | no change |
| 3 Sept 2026, 04:50 | 84 | no change |
| 3 Sept 2026, 03:50 | 84 | no change |
| 3 Sept 2026, 02:50 | 84 | no change |
| 3 Sept 2026, 01:50 | 84 | no change |
| 3 Sept 2026, 00:50 | 84 | no change |
| 2 Sept 2026, 23:50 | 84 | no change |
| 2 Sept 2026, 22:50 | 84 | no change |
| 2 Sept 2026, 21:50 | 84 | no change |
| 2 Sept 2026, 20:50 | 84 | no change |
| 2 Sept 2026, 19:50 | 84 | no change |
| 2 Sept 2026, 18:50 | 84 | no change |
| 2 Sept 2026, 17:50 | 84 | no change |
| 2 Sept 2026, 16:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.