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[UPD💣] Drift Tag

[UPD💣] Drift Tag

A Roblox experience owned by Tandem Labs.

RacingENbomb tagdrivingmultiplayer

[UPD💣] Drift Tag is a racing experience created on 2025-08-12. It currently has 7,347 players online. The game has accumulated 49,986,593 lifetime visits and 4,194,581 favorites. It holds an 84% like percentage. The title indicates an update involving bomb-tag mechanics and vehicle unlocking.

Description (written by the developer; not a statement by this register)

Welcome to Drift Tag 🚗💣 Pass the bomb, dodge your rivals, and be the last driver standing! ❗ JOIN A LOW PING SERVER FOR BETTER HITBOXES Grab a car and hit the streets in a high-speed game of hot-potato. Tag other players to pass off the bomb before the timer hits zero. 🎮 Gamemodes only occur with 4 or more players in a server, [🔥] streaks are uneffected. 🏴‍☠️ Private server owners get permission to edit round/map, announce, and kick players. 🚩 Report players via /report 💨 Features: 💣 Fast-paced bomb-tag rounds 🚗 Unlock 20+ cars as you progress 🎁 Open cases for rare vehicles & big rewards 🏆 Earn badges for clutch plays & win streaks 💰 Earn cash every round to unlock more TAGS: drift tag, bomb tag, cars, racing, driving, drift, car game, tag, hot potato, multiplayer, party, survival, unlocks, cases, abilities, progression, money, speed, cars game, skills, fun, competitive, chaos, vehicle, last one standing

Last updated by the developer 3 Sept 2026, 13:25 UTC.

3,101
playing (measured 3 Sept 2026, 14:50 UTC)
62,050,149
lifetime visits
84%
liked (180,116 👍 / 34,636 👎)
5,077,117
favourites (81.8 per 1k visits)
12 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0859,1435,1143,10110 August 20263 September 2026
305 measurements spanning 24 days, net -6,042. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 305
Measured (UTC)PlayersChange
3 Sept 2026, 14:503,101+49
3 Sept 2026, 13:503,052+226
3 Sept 2026, 12:502,826+355
3 Sept 2026, 11:502,471+1,046
3 Sept 2026, 07:501,425+257
3 Sept 2026, 06:501,168-42
3 Sept 2026, 05:501,210-89
3 Sept 2026, 04:501,299-219
3 Sept 2026, 03:501,518-360
3 Sept 2026, 02:501,878-654
3 Sept 2026, 01:502,532-203
3 Sept 2026, 00:502,735-229
2 Sept 2026, 23:502,964+41
2 Sept 2026, 22:502,923-22
2 Sept 2026, 21:502,945+27
2 Sept 2026, 20:502,918-187
2 Sept 2026, 19:503,105-726
2 Sept 2026, 18:503,831+135
2 Sept 2026, 17:503,696+107
2 Sept 2026, 16:503,589first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[DEATH EFFECT] Radioactive
289 R$
Drift Icon Bundle
219 R$
Custom Honk 🔊
59 R$
Starter Pack [LIMITED]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game · welcome21,711,569 · 100.0% win
Special Delivery 💣 · other12,885,559 · 67.0% win
Return to Sender 📦 · other8,564,448 · 48.8% win
First Victory 🏆 · progression6,726,537 · 36.5% win
Going out with a BANG ✈ · other4,461,808 · 25.9% win
Platformer 🪁 · other3,796,402 · 20.4% win
Just in Time ⏳ · other3,408,770 · 20.0% win
Clean Driver 🚧 · other2,893,006 · 14.7% win
Lightning Reflexes ⚡ · other1,666,119 · 9.7% win
Dedicated Driver 🕒 · other1,631,516 · 11.1% win
Champion Driver 👑 · progression441,801 · 2.9% win
Bomb Taxi 🚕 · other139,421 · 1.3% win
Unstoppable 🌟 · other116,303 · 0.80% win
The Completionist · collection1,335 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20263 September 2026
306 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 306
Measured (UTC)% likedChange
3 Sept 2026, 14:5084no change
3 Sept 2026, 13:5084no change
3 Sept 2026, 12:5084no change
3 Sept 2026, 11:5084no change
3 Sept 2026, 07:5084no change
3 Sept 2026, 06:5084no change
3 Sept 2026, 05:5084no change
3 Sept 2026, 04:5084no change
3 Sept 2026, 03:5084no change
3 Sept 2026, 02:5084no change
3 Sept 2026, 01:5084no change
3 Sept 2026, 00:5084no change
2 Sept 2026, 23:5084no change
2 Sept 2026, 22:5084no change
2 Sept 2026, 21:5084no change
2 Sept 2026, 20:5084no change
2 Sept 2026, 19:5084no change
2 Sept 2026, 18:5084no change
2 Sept 2026, 17:5084no change
2 Sept 2026, 16:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.